4jcraft/Minecraft.World/Blocks/LiquidTileDynamic.h
2026-03-21 15:52:50 -05:00

61 lines
1.6 KiB
C++

#pragma once
#include "LiquidTile.h"
class Random;
class LiquidTileDynamic : public LiquidTile {
friend class Tile;
private:
// 4J Added
typedef struct _LiquidTickData {
Level* level;
int x, y, z;
Random* random;
_LiquidTickData(Level* level, int x, int y, int z, Random* random)
: level(level), x(x), y(y), z(z), random(random) {}
} LiquidTickData;
std::deque<LiquidTickData>
m_tilesToTick; // For an iterative version of instatick
bool m_iterativeInstatick;
protected:
LiquidTileDynamic(int id, Material* material);
virtual ~LiquidTileDynamic();
private:
void setStatic(Level* level, int x, int y, int z);
int maxCount;
public:
virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
private:
// 4J Added
void iterativeTick(Level* level, int x, int y, int z, Random* random);
void mainTick(Level* level, int x, int y, int z, Random* random);
public:
void tick(Level* level, int x, int y, int z, Random* random);
private:
void trySpreadTo(Level* level, int x, int y, int z, int neighbor);
bool* result;
int* dist;
private:
int getSlopeDistance(Level* level, int x, int y, int z, int pass, int from);
bool* getSpread(Level* level, int x, int y, int z);
bool isWaterBlocking(Level* level, int x, int y, int z);
protected:
int getHighest(Level* level, int x, int y, int z, int current);
private:
bool canSpreadTo(Level* level, int x, int y, int z);
public:
void onPlace(Level* level, int x, int y, int z);
bool canInstantlyTick();
};