4jcraft/Minecraft.World/Blocks/IceTile.h
2026-03-13 17:06:56 -05:00

22 lines
790 B
C++

#pragma once
#include "HalfTransparentTile.h"
class Random;
class IceTile : public HalfTransparentTile {
public:
IceTile(int id);
virtual int getRenderLayer();
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual void playerDestroy(Level* level, std::shared_ptr<Player> player,
int x, int y, int z, int data);
virtual int getResourceCount(Random* random);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual int getPistonPushReaction();
// 4J Added so we can check before we try to add a tile to the tick list if
// it's actually going to do seomthing
virtual bool shouldTileTick(Level* level, int x, int y, int z);
};