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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include "Tile.h"
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class Level;
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class ChunkRebuildData;
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class GrassTile : public Tile {
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friend class Tile;
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friend class ChunkRebuildData;
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private:
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Icon* iconTop;
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Icon* iconSnowSide;
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Icon* iconSideOverlay;
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public:
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static const int MIN_BRIGHTNESS = 4;
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protected:
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GrassTile(int id);
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public:
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virtual Icon* getTexture(int face, int data);
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virtual Icon* getTexture(LevelSource* level, int x, int y, int z, int face);
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void registerIcons(IconRegister* iconRegister);
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virtual int getColor() const;
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virtual int getColor(int auxData);
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virtual int getColor(LevelSource* level, int x, int y, int z);
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virtual int getColor(LevelSource* level, int x, int y, int z,
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int data); // 4J added
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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static Icon* getSideTextureOverlay();
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// 4J Added so we can check before we try to add a tile to the tick list if
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// it's actually going to do seomthing
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virtual bool shouldTileTick(Level* level, int x, int y, int z);
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}; |