4jcraft/Minecraft.World/Blocks/GrassTile.h
2026-03-13 17:06:56 -05:00

37 lines
1.1 KiB
C++

#pragma once
#include "Tile.h"
class Level;
class ChunkRebuildData;
class GrassTile : public Tile {
friend class Tile;
friend class ChunkRebuildData;
private:
Icon* iconTop;
Icon* iconSnowSide;
Icon* iconSideOverlay;
public:
static const int MIN_BRIGHTNESS = 4;
protected:
GrassTile(int id);
public:
virtual Icon* getTexture(int face, int data);
virtual Icon* getTexture(LevelSource* level, int x, int y, int z, int face);
void registerIcons(IconRegister* iconRegister);
virtual int getColor() const;
virtual int getColor(int auxData);
virtual int getColor(LevelSource* level, int x, int y, int z);
virtual int getColor(LevelSource* level, int x, int y, int z,
int data); // 4J added
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual int getResource(int data, Random* random, int playerBonusLevel);
static Icon* getSideTextureOverlay();
// 4J Added so we can check before we try to add a tile to the tick list if
// it's actually going to do seomthing
virtual bool shouldTileTick(Level* level, int x, int y, int z);
};