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https://github.com/4jcraft/4jcraft.git
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122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.phys.h"
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#include "../Headers/net.minecraft.h"
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#include "../Headers/net.minecraft.world.h"
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#include "FarmTile.h"
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FarmTile::FarmTile(int id) : Tile(id, Material::dirt, false) {
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iconWet = NULL;
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iconDry = NULL;
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setTicking(true);
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updateDefaultShape();
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setLightBlock(255);
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}
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// 4J Added override
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void FarmTile::updateDefaultShape() { setShape(0, 0, 0, 1, 15 / 16.0f, 1); }
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AABB* FarmTile::getAABB(Level* level, int x, int y, int z) {
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return AABB::newTemp(x + 0, y + 0, z + 0, x + 1, y + 1, z + 1);
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}
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bool FarmTile::isSolidRender(bool isServerLevel) { return false; }
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bool FarmTile::isCubeShaped() { return false; }
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Icon* FarmTile::getTexture(int face, int data) {
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if (face == Facing::UP) {
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if (data > 0) {
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return iconWet;
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} else {
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return iconDry;
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}
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}
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return Tile::dirt->getTexture(face);
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}
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void FarmTile::tick(Level* level, int x, int y, int z, Random* random) {
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if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z)) {
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level->setData(x, y, z, 7, Tile::UPDATE_CLIENTS);
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} else {
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int moisture = level->getData(x, y, z);
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if (moisture > 0) {
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level->setData(x, y, z, moisture - 1, Tile::UPDATE_CLIENTS);
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} else {
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if (!isUnderCrops(level, x, y, z)) {
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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}
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}
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}
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void FarmTile::fallOn(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity, float fallDistance) {
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// 4J Stu - Fix for #86148 - Code: Gameplay: Jumping on Farmland does not
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// always result in turning to Dirt Block We should not be setting tiles on
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// the client based on random values!
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if (!level->isClientSide &&
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level->random->nextFloat() < (fallDistance - .5f)) {
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if (entity->instanceof(eTYPE_PLAYER)) {
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std::shared_ptr<Player> player =
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std::dynamic_pointer_cast<Player>(entity);
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if (!player->isAllowedToMine()) {
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return;
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}
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} else if (!level->getGameRules()->getBoolean(
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GameRules::RULE_MOBGRIEFING)) {
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return;
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}
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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}
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bool FarmTile::isUnderCrops(Level* level, int x, int y, int z) {
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int r = 0;
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for (int xx = x - r; xx <= x + r; xx++)
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for (int zz = z - r; zz <= z + r; zz++) {
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int tile = level->getTile(xx, y + 1, zz);
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if (tile == Tile::wheat_Id || tile == Tile::melonStem_Id ||
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tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id ||
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tile == Tile::carrots_Id) {
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return true;
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}
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}
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return false;
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}
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bool FarmTile::isNearWater(Level* level, int x, int y, int z) {
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for (int xx = x - 4; xx <= x + 4; xx++)
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for (int yy = y; yy <= y + 1; yy++)
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for (int zz = z - 4; zz <= z + 4; zz++) {
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if (level->getMaterial(xx, yy, zz) == Material::water) {
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return true;
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}
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}
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return false;
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}
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void FarmTile::neighborChanged(Level* level, int x, int y, int z, int type) {
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Tile::neighborChanged(level, x, y, z, type);
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Material* above = level->getMaterial(x, y + 1, z);
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if (above->isSolid()) {
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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}
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bool FarmTile::blocksLight() { return true; }
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int FarmTile::getResource(int data, Random* random, int playerBonusLevel) {
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return Tile::dirt->getResource(0, random, playerBonusLevel);
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}
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int FarmTile::cloneTileId(Level* level, int x, int y, int z) {
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return Tile::dirt_Id;
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}
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void FarmTile::registerIcons(IconRegister* iconRegister) {
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iconWet = iconRegister->registerIcon(L"farmland_wet");
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iconDry = iconRegister->registerIcon(L"farmland_dry");
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}
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