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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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#include "ChestTile.h"
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class EnderChestTile : public BaseEntityTile {
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public:
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static const int EVENT_SET_OPEN_COUNT = ChestTile::EVENT_SET_OPEN_COUNT;
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EnderChestTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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int getRenderShape();
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int getResource(int data, Random* random, int playerBonusLevel);
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int getResourceCount(Random* random);
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protected:
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bool isSilkTouchable();
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public:
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void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<LivingEntity> by,
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std::shared_ptr<ItemInstance> itemInstance);
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bool use(Level* level, int x, int y, int z, std::shared_ptr<Player> player,
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int clickedFace, float clickX, float clickY, float clickZ,
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bool soundOnly = false);
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std::shared_ptr<TileEntity> newTileEntity(Level* level);
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void animateTick(Level* level, int xt, int yt, int zt, Random* random);
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virtual void registerIcons(IconRegister* iconRegister);
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};
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