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101 lines
3.6 KiB
C++
101 lines
3.6 KiB
C++
#include "../Platform/stdafx.h"
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#include "EnchantmentTableTile.h"
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#include "TileEntities/EnchantmentTableTileEntity.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.h"
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#include "../Headers/net.minecraft.world.h"
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const std::wstring EnchantmentTableTile::TEXTURE_SIDE = L"enchantment_side";
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const std::wstring EnchantmentTableTile::TEXTURE_TOP = L"enchantment_top";
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const std::wstring EnchantmentTableTile::TEXTURE_BOTTOM = L"enchantment_bottom";
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EnchantmentTableTile::EnchantmentTableTile(int id)
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: BaseEntityTile(id, Material::stone, false) {
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updateDefaultShape();
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setLightBlock(0);
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iconTop = NULL;
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iconBottom = NULL;
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}
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// 4J Added override
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void EnchantmentTableTile::updateDefaultShape() {
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setShape(0, 0, 0, 1, 12 / 16.0f, 1);
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}
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bool EnchantmentTableTile::isCubeShaped() { return false; }
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void EnchantmentTableTile::animateTick(Level* level, int x, int y, int z,
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Random* random) {
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BaseEntityTile::animateTick(level, x, y, z, random);
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for (int xx = x - 2; xx <= x + 2; xx++) {
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for (int zz = z - 2; zz <= z + 2; zz++) {
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if (xx > x - 2 && xx < x + 2 && zz == z - 1) {
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zz = z + 2;
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}
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if (random->nextInt(16) != 0) continue;
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for (int yy = y; yy <= y + 1; yy++) {
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if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id) {
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if (!level->isEmptyTile((xx - x) / 2 + x, yy,
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(zz - z) / 2 + z))
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break;
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level->addParticle(eParticleType_enchantmenttable, x + 0.5,
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y + 2.0, z + 0.5,
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xx - x + random->nextFloat() - 0.5,
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yy - y - random->nextFloat() - 1,
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zz - z + random->nextFloat() - 0.5);
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}
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}
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}
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}
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}
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bool EnchantmentTableTile::isSolidRender(bool isServerLevel) { return false; }
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Icon* EnchantmentTableTile::getTexture(int face, int data) {
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if (face == Facing::DOWN) return iconBottom;
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if (face == Facing::UP) return iconTop;
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return icon;
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}
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std::shared_ptr<TileEntity> EnchantmentTableTile::newTileEntity(Level* level) {
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return std::shared_ptr<TileEntity>(new EnchantmentTableEntity());
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}
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bool EnchantmentTableTile::use(
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Level* level, int x, int y, int z, std::shared_ptr<Player> player,
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int clickedFace, float clickX, float clickY, float clickZ,
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bool soundOnly /*=false*/) // 4J added soundOnly param
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{
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if (soundOnly) return false;
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if (level->isClientSide) {
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return true;
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}
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std::shared_ptr<EnchantmentTableEntity> table =
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std::dynamic_pointer_cast<EnchantmentTableEntity>(
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level->getTileEntity(x, y, z));
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player->startEnchanting(x, y, z,
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table->hasCustomName() ? table->getName() : L"");
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return true;
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}
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void EnchantmentTableTile::setPlacedBy(
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Level* level, int x, int y, int z, std::shared_ptr<LivingEntity> by,
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std::shared_ptr<ItemInstance> itemInstance) {
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BaseEntityTile::setPlacedBy(level, x, y, z, by, itemInstance);
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if (itemInstance->hasCustomHoverName()) {
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std::dynamic_pointer_cast<EnchantmentTableEntity>(
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level->getTileEntity(x, y, z))
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->setCustomName(itemInstance->getHoverName());
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}
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}
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void EnchantmentTableTile::registerIcons(IconRegister* iconRegister) {
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icon = iconRegister->registerIcon(TEXTURE_SIDE);
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iconTop = iconRegister->registerIcon(TEXTURE_TOP);
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iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);
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}
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