4jcraft/Minecraft.World/Blocks/DoorTile.h
2026-03-21 15:52:50 -05:00

77 lines
2.8 KiB
C++

#pragma once
#include "Tile.h"
#include "../Util/Definitions.h"
class Player;
class HitResult;
class ChunkRebuildData;
class DoorTile : public Tile {
friend class Tile;
friend class ChunkRebuildData;
private:
static const int TEXTURE_NORMAL = 0;
static const int TEXTURE_FLIPPED = 1;
public:
static const int UPPER_BIT = 8;
static const int C_DIR_MASK = 3;
static const int C_OPEN_MASK = 4;
static const int C_LOWER_DATA_MASK = 7;
static const int C_IS_UPPER_MASK = 8;
static const int C_RIGHT_HINGE_MASK = 16;
private:
static const int DOOR_TILE_TEXTURE_COUNT = 4;
static const std::wstring TEXTURES[];
int texBase;
Icon* iconTop[2];
Icon* iconBottom[2];
protected:
DoorTile(int id, Material* material);
public:
virtual Icon* getTexture(int face, int data);
virtual Icon* getTexture(LevelSource* level, int x, int y, int z, int face);
virtual void registerIcons(IconRegister* iconRegister);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual AABB* getTileAABB(Level* level, int x, int y, int z);
virtual AABB* getAABB(Level* level, int x, int y, int z);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
int getDir(LevelSource* level, int x, int y, int z);
bool isOpen(LevelSource* level, int x, int y, int z);
private:
using Tile::setShape;
virtual void setShape(int compositeData);
public:
virtual void attack(Level* level, int x, int y, int z,
std::shared_ptr<Player> player);
virtual bool TestUse();
virtual bool use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly = false); // 4J added soundOnly param
void setOpen(Level* level, int x, int y, int z, bool shouldOpen);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual HitResult* clip(Level* level, int xt, int yt, int zt, Vec3* a,
Vec3* b);
virtual bool mayPlace(Level* level, int x, int y, int z);
static bool isOpen(int data);
virtual int getPistonPushReaction();
int getCompositeData(LevelSource* level, int x, int y, int z);
virtual int cloneTileId(Level* level, int x, int y, int z);
virtual void playerWillDestroy(Level* level, int x, int y, int z, int data,
std::shared_ptr<Player> player);
};