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88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
#pragma once
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#include "DirectionalTile.h"
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class Player;
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class Random;
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class Level;
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class DiodeTile : public DirectionalTile {
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friend class Tile;
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protected:
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bool on;
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protected:
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DiodeTile(int id, bool on);
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public:
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virtual void updateDefaultShape(); // 4J Added override
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level* level, int x, int y, int z);
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virtual bool canSurvive(Level* level, int x, int y, int z);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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virtual Icon* getTexture(int face, int data);
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virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face);
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virtual int getRenderShape();
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protected:
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virtual bool isOn(int data);
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public:
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virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
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int dir);
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virtual int getSignal(LevelSource* level, int x, int y, int z, int facing);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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protected:
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virtual void checkTickOnNeighbor(Level* level, int x, int y, int z,
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int type);
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public:
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virtual bool isLocked(LevelSource* level, int x, int y, int z, int data);
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protected:
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virtual bool shouldTurnOn(Level* level, int x, int y, int z, int data);
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virtual int getInputSignal(Level* level, int x, int y, int z, int data);
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virtual int getAlternateSignal(LevelSource* level, int x, int y, int z,
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int data);
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virtual int getAlternateSignalAt(LevelSource* level, int x, int y, int z,
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int facing);
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public:
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virtual bool isSignalSource();
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virtual void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<LivingEntity> by,
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std::shared_ptr<ItemInstance> itemInstance);
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virtual void onPlace(Level* level, int x, int y, int z);
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protected:
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virtual void updateNeighborsInFront(Level* level, int x, int y, int z);
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public:
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virtual void destroy(Level* level, int x, int y, int z, int data);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getResource(int data, Random* random, int playerBonusLevel) = 0;
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virtual int cloneTileId(Level* level, int x, int y, int z) = 0;
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protected:
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virtual bool isAlternateInput(int tile);
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virtual int getOutputSignal(LevelSource* level, int x, int y, int z,
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int data);
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public:
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static bool isDiode(int id);
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virtual bool isSameDiode(int id);
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virtual bool shouldPrioritize(Level* level, int x, int y, int z, int data);
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protected:
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virtual int getTurnOffDelay(int data);
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virtual int getTurnOnDelay(int data) = 0;
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virtual DiodeTile* getOnTile() = 0;
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virtual DiodeTile* getOffTile() = 0;
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public:
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virtual bool isMatching(int id);
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};
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