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30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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class DaylightDetectorTile : public BaseEntityTile {
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friend class ChunkRebuildData;
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private:
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Icon* icons[2];
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public:
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DaylightDetectorTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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virtual void updateShape(LevelSource* level, int x, int y, int z,
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int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity =
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std::shared_ptr<TileEntity>());
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virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual void onPlace(Level* level, int x, int y, int z);
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virtual void updateSignalStrength(Level* level, int x, int y, int z);
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isSignalSource();
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virtual std::shared_ptr<TileEntity> newTileEntity(Level* level);
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virtual Icon* getTexture(int face, int data);
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virtual void registerIcons(IconRegister* iconRegister);
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}; |