4jcraft/Minecraft.World/Blocks/DaylightDetectorTile.h
2026-03-21 15:52:50 -05:00

30 lines
1.2 KiB
C++

#pragma once
#include "BaseEntityTile.h"
class DaylightDetectorTile : public BaseEntityTile {
friend class ChunkRebuildData;
private:
Icon* icons[2];
public:
DaylightDetectorTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual void updateShape(LevelSource* level, int x, int y, int z,
int forceData = -1,
std::shared_ptr<TileEntity> forceEntity =
std::shared_ptr<TileEntity>());
virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void onPlace(Level* level, int x, int y, int z);
virtual void updateSignalStrength(Level* level, int x, int y, int z);
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isSignalSource();
virtual std::shared_ptr<TileEntity> newTileEntity(Level* level);
virtual Icon* getTexture(int face, int data);
virtual void registerIcons(IconRegister* iconRegister);
};