4jcraft/Minecraft.World/Blocks/ChestTile.h
2026-03-21 15:52:50 -05:00

70 lines
2.4 KiB
C++

#pragma once
#include "BaseEntityTile.h"
#include "Material.h"
class Player;
class Random;
class ChestTile : public BaseEntityTile {
friend class Tile;
friend class Minecraft;
public:
static const int TYPE_BASIC = 0;
static const int TYPE_TRAP = 1;
static const int EVENT_SET_OPEN_COUNT = 1;
private:
Random* random;
public:
int type;
protected:
ChestTile(int id, int type);
~ChestTile();
public:
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual void updateShape(LevelSource* level, int x, int y, int z,
int forceData,
std::shared_ptr<TileEntity> forceEntity =
std::shared_ptr<TileEntity>());
virtual void onPlace(Level* level, int x, int y, int z);
virtual void setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<LivingEntity> by,
std::shared_ptr<ItemInstance> itemInstance);
void recalcLockDir(Level* level, int x, int y, int z);
virtual bool mayPlace(Level* level, int x, int y, int z);
private:
bool isFullChest(Level* level, int x, int y, int z);
public:
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
virtual bool TestUse();
virtual bool use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly = false); // 4J added soundOnly param
virtual std::shared_ptr<Container> getContainer(Level* level, int x, int y,
int z);
virtual std::shared_ptr<TileEntity> newTileEntity(Level* level);
virtual bool isSignalSource();
virtual int getSignal(LevelSource* level, int x, int y, int z, int dir);
virtual int getDirectSignal(LevelSource* level, int x, int y, int z,
int dir);
private:
bool isCatSittingOnChest(Level* level, int x, int y, int z);
public:
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level* level, int x, int y, int z,
int dir);
virtual void registerIcons(IconRegister* iconRegister);
};