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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#pragma once
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#include "Tile.h"
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class IconRegister;
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class CauldronTile : public Tile {
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public:
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static const std::wstring TEXTURE_INSIDE;
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static const std::wstring TEXTURE_BOTTOM;
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private:
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Icon* iconInner;
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Icon* iconTop;
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Icon* iconBottom;
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public:
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CauldronTile(int id);
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using Tile::getTexture;
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virtual Icon* getTexture(int face, int data);
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//@Override
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void registerIcons(IconRegister* iconRegister);
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static Icon* getTexture(const std::wstring& name);
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virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
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AABBList* boxes, std::shared_ptr<Entity> source);
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virtual void updateDefaultShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual bool isCubeShaped();
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false); // 4J added soundOnly param
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virtual void handleRain(Level* level, int x, int y, int z);
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual int cloneTileId(Level* level, int x, int y, int z);
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level* level, int x, int y, int z,
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int dir);
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static int getFillLevel(int data);
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};
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