mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 18:43:37 +00:00
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#pragma once
|
|
#include "Tile.h"
|
|
#include "Material.h"
|
|
#include "../Util/Definitions.h"
|
|
|
|
class Random;
|
|
class Level;
|
|
class ChunkRebuildData;
|
|
|
|
class CactusTile : public Tile {
|
|
friend class Tile;
|
|
friend class ChunkRebuildData;
|
|
|
|
private:
|
|
Icon* iconTop;
|
|
Icon* iconBottom;
|
|
|
|
protected:
|
|
CactusTile(int id);
|
|
|
|
public:
|
|
virtual void tick(Level* level, int x, int y, int z, Random* random);
|
|
virtual AABB* getAABB(Level* level, int x, int y, int z);
|
|
virtual AABB* getTileAABB(Level* level, int x, int y, int z);
|
|
virtual Icon* getTexture(int face, int data);
|
|
virtual bool isCubeShaped();
|
|
virtual bool isSolidRender(bool isServerLevel = false);
|
|
virtual int getRenderShape();
|
|
virtual bool mayPlace(Level* level, int x, int y, int z);
|
|
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
|
|
virtual bool canSurvive(Level* level, int x, int y, int z);
|
|
virtual void entityInside(Level* level, int x, int y, int z,
|
|
std::shared_ptr<Entity> entity);
|
|
//@Override
|
|
void registerIcons(IconRegister* iconRegister);
|
|
|
|
// 4J Added so we can check before we try to add a tile to the tick list if
|
|
// it's actually going to do seomthing
|
|
virtual bool shouldTileTick(Level* level, int x, int y, int z);
|
|
}; |