4jcraft/Minecraft.World/Blocks/CactusTile.h
2026-03-13 17:06:56 -05:00

40 lines
1.3 KiB
C++

#pragma once
#include "Tile.h"
#include "Material.h"
#include "../Util/Definitions.h"
class Random;
class Level;
class ChunkRebuildData;
class CactusTile : public Tile {
friend class Tile;
friend class ChunkRebuildData;
private:
Icon* iconTop;
Icon* iconBottom;
protected:
CactusTile(int id);
public:
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual AABB* getAABB(Level* level, int x, int y, int z);
virtual AABB* getTileAABB(Level* level, int x, int y, int z);
virtual Icon* getTexture(int face, int data);
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual bool canSurvive(Level* level, int x, int y, int z);
virtual void entityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity);
//@Override
void registerIcons(IconRegister* iconRegister);
// 4J Added so we can check before we try to add a tile to the tick list if
// it's actually going to do seomthing
virtual bool shouldTileTick(Level* level, int x, int y, int z);
};