4jcraft/Minecraft.World/Blocks/BasePressurePlateTile.cpp
2026-03-21 15:52:50 -05:00

163 lines
5.4 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.redstone.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.h"
#include "BasePressurePlateTile.h"
BasePressurePlateTile::BasePressurePlateTile(int id, const std::wstring& tex,
Material* material)
: Tile(id, material, false) {
texture = tex;
setTicking(true);
// 4J Stu - Move this to derived classes
// updateShape(getDataForSignal(Redstone::SIGNAL_MAX));
}
void BasePressurePlateTile::updateShape(
LevelSource* level, int x, int y, int z, int forceData,
std::shared_ptr<TileEntity> forceEntity) {
updateShape(level->getData(x, y, z));
}
void BasePressurePlateTile::updateShape(int data) {
bool pressed = getSignalForData(data) > Redstone::SIGNAL_NONE;
float o = 1 / 16.0f;
if (pressed) {
setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
} else {
setShape(o, 0, o, 1 - o, 1 / 16.0f, 1 - o);
}
}
int BasePressurePlateTile::getTickDelay(Level* level) {
return SharedConstants::TICKS_PER_SECOND;
}
AABB* BasePressurePlateTile::getAABB(Level* level, int x, int y, int z) {
return NULL;
}
bool BasePressurePlateTile::isSolidRender(bool isServerLevel) { return false; }
bool BasePressurePlateTile::blocksLight() { return false; }
bool BasePressurePlateTile::isCubeShaped() { return false; }
bool BasePressurePlateTile::isPathfindable(LevelSource* level, int x, int y,
int z) {
return true;
}
bool BasePressurePlateTile::mayPlace(Level* level, int x, int y, int z) {
return level->isTopSolidBlocking(x, y - 1, z) ||
FenceTile::isFence(level->getTile(x, y - 1, z));
}
void BasePressurePlateTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
bool replace = false;
if (!level->isTopSolidBlocking(x, y - 1, z) &&
!FenceTile::isFence(level->getTile(x, y - 1, z)))
replace = true;
if (replace) {
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
void BasePressurePlateTile::tick(Level* level, int x, int y, int z,
Random* random) {
if (level->isClientSide) return;
int signal = getSignalForData(level->getData(x, y, z));
if (signal > Redstone::SIGNAL_NONE) checkPressed(level, x, y, z, signal);
}
void BasePressurePlateTile::entityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity) {
if (level->isClientSide) return;
int signal = getSignalForData(level->getData(x, y, z));
if (signal == Redstone::SIGNAL_NONE) checkPressed(level, x, y, z, signal);
}
void BasePressurePlateTile::checkPressed(Level* level, int x, int y, int z,
int oldSignal) {
int signal = getSignalStrength(level, x, y, z);
bool wasPressed = oldSignal > Redstone::SIGNAL_NONE;
bool shouldBePressed = signal > Redstone::SIGNAL_NONE;
if (oldSignal != signal) {
level->setData(x, y, z, getDataForSignal(signal), Tile::UPDATE_CLIENTS);
updateNeighbours(level, x, y, z);
level->setTilesDirty(x, y, z, x, y, z);
}
if (!shouldBePressed && wasPressed) {
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
0.3f, 0.5f);
} else if (shouldBePressed && !wasPressed) {
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
0.3f, 0.6f);
}
if (shouldBePressed) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
}
AABB* BasePressurePlateTile::getSensitiveAABB(int x, int y, int z) {
float b = 2 / 16.0f;
return AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b);
}
void BasePressurePlateTile::onRemove(Level* level, int x, int y, int z, int id,
int data) {
if (getSignalForData(data) > 0) {
updateNeighbours(level, x, y, z);
}
Tile::onRemove(level, x, y, z, id, data);
}
void BasePressurePlateTile::updateNeighbours(Level* level, int x, int y,
int z) {
level->updateNeighborsAt(x, y, z, id);
level->updateNeighborsAt(x, y - 1, z, id);
}
int BasePressurePlateTile::getSignal(LevelSource* level, int x, int y, int z,
int dir) {
return getSignalForData(level->getData(x, y, z));
}
int BasePressurePlateTile::getDirectSignal(LevelSource* level, int x, int y,
int z, int dir) {
if (dir == Facing::UP) {
return getSignalForData(level->getData(x, y, z));
} else {
return Redstone::SIGNAL_NONE;
}
}
bool BasePressurePlateTile::isSignalSource() { return true; }
void BasePressurePlateTile::updateDefaultShape() {
float x = 8 / 16.0f;
float y = 2 / 16.0f;
float z = 8 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
}
int BasePressurePlateTile::getPistonPushReaction() {
return Material::PUSH_DESTROY;
}
void BasePressurePlateTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(texture);
}