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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
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#include "HeavyTile.h"
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class FallingTile;
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class AnvilTile : public HeavyTile {
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friend class ChunkRebuildData;
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friend class Tile;
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public:
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static const int PART_BASE = 0;
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static const int PART_JOINT = 1;
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static const int PART_COLUMN = 2;
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static const int PART_TOP = 3;
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static const int ANVIL_NAMES_LENGTH = 3;
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static const unsigned int ANVIL_NAMES[ANVIL_NAMES_LENGTH];
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private:
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static std::wstring TEXTURE_DAMAGE_NAMES[ANVIL_NAMES_LENGTH];
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public:
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int part;
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private:
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Icon** icons;
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protected:
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AnvilTile(int id);
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public:
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bool isCubeShaped();
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bool isSolidRender(bool isServerLevel = false);
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Icon* getTexture(int face, int data);
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void registerIcons(IconRegister* iconRegister);
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void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<LivingEntity> by,
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std::shared_ptr<ItemInstance> itemInstance);
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bool use(Level* level, int x, int y, int z, std::shared_ptr<Player> player,
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int clickedFace, float clickX, float clickY, float clickZ,
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bool soundOnly = false);
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int getRenderShape();
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int getSpawnResourcesAuxValue(int data);
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void updateShape(LevelSource* level, int x, int y, int z,
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int forceData = -1,
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std::shared_ptr<TileEntity> forceEntity =
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std::shared_ptr<TileEntity>());
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protected:
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void falling(std::shared_ptr<FallingTile> entity);
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public:
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void onLand(Level* level, int xt, int yt, int zt, int data);
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bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face);
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}; |