4jcraft/Minecraft.World/AI/Navigation/Node.cpp
2026-03-13 17:06:56 -05:00

64 lines
1.6 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.level.pathfinder.h"
// 4J - added for common ctor code
// Do all the default initialisations done in the java class
void Node::_init() {
heapIdx = -1;
closed = false;
cameFrom = NULL;
}
Node::Node(const int x, const int y, const int z)
: x(x), y(y), z(z), hash(createHash(x, y, z)) {
_init();
// this->x = x;
// this->y = y;
// this->z = z;
// hash = createHash(x, y, z);
}
int Node::createHash(const int x, const int y, const int z) {
// 4jcraft added cast to higher value to be representable after shift
return (y & 0xff) | (((int64_t)x & 0x7fff) << 8) |
(((int64_t)z & 0x7fff) << 24) | ((x < 0) ? 0x0080000000 : 0) |
((z < 0) ? 0x0000008000 : 0);
}
float Node::distanceTo(Node* to) {
float xd = (float)(to->x - x);
float yd = (float)(to->y - y);
float zd = (float)(to->z - z);
return Mth::sqrt(xd * xd + yd * yd + zd * zd);
}
float Node::distanceToSqr(Node* to) {
float xd = to->x - x;
float yd = to->y - y;
float zd = to->z - z;
return xd * xd + yd * yd + zd * zd;
}
bool Node::equals(Node* o) {
// 4J Jev, never used anything other than a node.
// if (dynamic_cast<Node *>((Node *) o) != NULL)
//{
return hash == o->hash && x == o->x && y == o->y && z == o->z;
//}
// return false;
}
int Node::hashCode() { return hash; }
bool Node::inOpenSet() { return heapIdx >= 0; }
std::wstring Node::toString() {
return _toString<int>(x) + L", " + _toString<int>(y) + L", " +
_toString<int>(z);
}