4jcraft/Minecraft.World/AI/Goals/NearestAttackableTargetGoal.cpp
2026-03-21 15:10:07 -05:00

77 lines
2.7 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "NearestAttackableTargetGoal.h"
SubselectEntitySelector::SubselectEntitySelector(
NearestAttackableTargetGoal* parent, EntitySelector* subselector) {
m_parent = parent;
m_subselector = subselector;
}
SubselectEntitySelector::~SubselectEntitySelector() { delete m_subselector; }
bool SubselectEntitySelector::matches(std::shared_ptr<Entity> entity) const {
if (!entity->instanceof(eTYPE_LIVINGENTITY)) return false;
if (m_subselector != NULL && !m_subselector->matches(entity)) return false;
return m_parent->canAttack(std::dynamic_pointer_cast<LivingEntity>(entity),
false);
}
NearestAttackableTargetGoal::DistComp::DistComp(Entity* source) {
this->source = source;
}
bool NearestAttackableTargetGoal::DistComp::operator()(
std::shared_ptr<Entity> e1, std::shared_ptr<Entity> e2) {
// Should return true if e1 comes before e2 in the sorted list
double distSqr1 = source->distanceToSqr(e1);
double distSqr2 = source->distanceToSqr(e2);
if (distSqr1 < distSqr2) return true;
if (distSqr1 > distSqr2) return false;
return true;
}
NearestAttackableTargetGoal::NearestAttackableTargetGoal(
PathfinderMob* mob, const std::type_info& targetType, int randomInterval,
bool mustSee, bool mustReach /*= false*/,
EntitySelector* entitySelector /* =NULL */)
: TargetGoal(mob, mustSee, mustReach), targetType(targetType) {
this->randomInterval = randomInterval;
this->distComp = new DistComp(mob);
setRequiredControlFlags(TargetGoal::TargetFlag);
this->selector = new SubselectEntitySelector(this, entitySelector);
}
NearestAttackableTargetGoal::~NearestAttackableTargetGoal() {
delete distComp;
delete selector;
}
bool NearestAttackableTargetGoal::canUse() {
if (randomInterval > 0 && mob->getRandom()->nextInt(randomInterval) != 0)
return false;
double within = getFollowDistance();
std::vector<std::shared_ptr<Entity> >* entities =
mob->level->getEntitiesOfClass(
targetType, mob->bb->grow(within, 4, within), selector);
bool result = false;
if (entities != NULL && !entities->empty()) {
std::sort(entities->begin(), entities->end(), *distComp);
target = std::weak_ptr<LivingEntity>(
std::dynamic_pointer_cast<LivingEntity>(entities->at(0)));
result = true;
}
delete entities;
return result;
}
void NearestAttackableTargetGoal::start() {
mob->setTarget(target.lock());
TargetGoal::start();
}