4jcraft/Minecraft.World/AI/Goals/MoveIndoorsGoal.cpp
2026-03-21 15:10:07 -05:00

71 lines
2.7 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.ai.control.h"
#include "../../Headers/net.minecraft.world.entity.ai.util.h"
#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
#include "../../Headers/net.minecraft.world.entity.ai.village.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.dimension.h"
#include "MoveIndoorsGoal.h"
MoveIndoorsGoal::MoveIndoorsGoal(PathfinderMob* mob) {
insideX = insideZ = -1;
this->mob = mob;
setRequiredControlFlags(Control::MoveControlFlag);
}
bool MoveIndoorsGoal::canUse() {
if ((mob->level->isDay() && !mob->level->isRaining()) ||
mob->level->dimension->hasCeiling)
return false;
if (mob->getRandom()->nextInt(50) != 0) return false;
if (insideX != -1 && mob->distanceToSqr(insideX, mob->y, insideZ) < 2 * 2)
return false;
std::shared_ptr<Village> village = mob->level->villages->getClosestVillage(
Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 14);
if (village == NULL) return false;
std::shared_ptr<DoorInfo> _doorInfo = village->getBestDoorInfo(
Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z));
doorInfo = _doorInfo;
return _doorInfo != NULL;
}
bool MoveIndoorsGoal::canContinueToUse() {
return !mob->getNavigation()->isDone();
}
void MoveIndoorsGoal::start() {
insideX = -1;
std::shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
if (_doorInfo == NULL) {
doorInfo = std::weak_ptr<DoorInfo>();
return;
}
if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y,
_doorInfo->getIndoorZ()) > 16 * 16) {
Vec3* pos = RandomPos::getPosTowards(
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()),
14, 3,
Vec3::newTemp(_doorInfo->getIndoorX() + 0.5,
_doorInfo->getIndoorY(),
_doorInfo->getIndoorZ() + 0.5));
if (pos != NULL)
mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, 1.0f);
} else
mob->getNavigation()->moveTo(_doorInfo->getIndoorX() + 0.5,
_doorInfo->getIndoorY(),
_doorInfo->getIndoorZ() + 0.5, 1.0f);
}
void MoveIndoorsGoal::stop() {
std::shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
if (_doorInfo == NULL) {
doorInfo = std::weak_ptr<DoorInfo>();
return;
}
insideX = _doorInfo->getIndoorX();
insideZ = _doorInfo->getIndoorZ();
doorInfo = std::weak_ptr<DoorInfo>();
}