4jcraft/Minecraft.World/AI/Goals/MakeLoveGoal.cpp
2026-03-21 15:10:07 -05:00

105 lines
3.7 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.ai.control.h"
#include "../../Headers/net.minecraft.world.entity.ai.village.h"
#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
#include "../../Headers/net.minecraft.world.entity.npc.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "MakeLoveGoal.h"
MakeLoveGoal::MakeLoveGoal(Villager* villager) {
village = std::weak_ptr<Village>();
partner = std::weak_ptr<Villager>();
loveMakingTime = 0;
this->villager = villager;
level = villager->level;
setRequiredControlFlags(Control::MoveControlFlag |
Control::LookControlFlag);
}
bool MakeLoveGoal::canUse() {
if (villager->getAge() != 0) return false;
if (villager->getRandom()->nextInt(500) != 0) return false;
village = level->villages->getClosestVillage(Mth::floor(villager->x),
Mth::floor(villager->y),
Mth::floor(villager->z), 0);
if (village.lock() == NULL) return false;
if (!villageNeedsMoreVillagers()) return false;
std::shared_ptr<Entity> mate = level->getClosestEntityOfClass(
typeid(Villager), villager->bb->grow(8, 3, 8),
villager->shared_from_this());
if (mate == NULL) return false;
partner =
std::weak_ptr<Villager>(std::dynamic_pointer_cast<Villager>(mate));
if (partner.lock()->getAge() != 0) return false;
return true;
}
void MakeLoveGoal::start() {
loveMakingTime = 300;
villager->setInLove(true);
}
void MakeLoveGoal::stop() {
village = std::weak_ptr<Village>();
partner = std::weak_ptr<Villager>();
villager->setInLove(false);
}
bool MakeLoveGoal::canContinueToUse() {
return partner.lock() != NULL && loveMakingTime >= 0 &&
villageNeedsMoreVillagers() && villager->getAge() == 0;
}
void MakeLoveGoal::tick() {
--loveMakingTime;
villager->getLookControl()->setLookAt(partner.lock(), 10, 30);
if (villager->distanceToSqr(partner.lock()) > 1.5 * 1.5) {
villager->getNavigation()->moveTo(partner.lock(), 0.25f);
} else {
if (loveMakingTime == 0 && partner.lock()->isInLove()) breed();
}
if (villager->getRandom()->nextInt(35) == 0)
level->broadcastEntityEvent(villager->shared_from_this(),
EntityEvent::LOVE_HEARTS);
}
bool MakeLoveGoal::villageNeedsMoreVillagers() {
std::shared_ptr<Village> _village = village.lock();
if (_village == NULL) return false;
if (!_village->isBreedTimerOk()) {
return false;
}
int idealSize = (int)((float)_village->getDoorCount() * 0.35);
// System.out.println("idealSize: " + idealSize + " pop: " +
// village.getPopulationSize());
return _village->getPopulationSize() < idealSize;
}
void MakeLoveGoal::breed() {
// 4J Stu - This sets a timer that stops these villagers from trying to
// breed again We should do this even if breeding fails due to vilalger
// count to stop them continually trying to breed
partner.lock()->setAge(5 * 60 * 20);
villager->setAge(5 * 60 * 20);
// 4J - added limit to number of animals that can be bred
if (level->canCreateMore(eTYPE_VILLAGER, Level::eSpawnType_Breed)) {
std::shared_ptr<Villager> child = std::dynamic_pointer_cast<Villager>(
villager->getBreedOffspring(partner.lock()));
child->setAge(-20 * 60 * 20);
child->moveTo(villager->x, villager->y, villager->z, 0, 0);
level->addEntity(child);
level->broadcastEntityEvent(child, EntityEvent::LOVE_HEARTS);
}
}