4jcraft/Minecraft.World/AI/Goals/FloatGoal.cpp
2026-03-13 17:06:56 -05:00

17 lines
582 B
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.entity.ai.control.h"
#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
#include "FloatGoal.h"
FloatGoal::FloatGoal(Mob* mob) {
this->mob = mob;
setRequiredControlFlags(Control::JumpControlFlag);
mob->getNavigation()->setCanFloat(true);
}
bool FloatGoal::canUse() { return (mob->isInWater() || mob->isInLava()); }
void FloatGoal::tick() {
if (mob->getRandom()->nextFloat() < 0.8f) mob->getJumpControl()->jump();
}