4jcraft/Minecraft.World/AI/Goals/FleeSunGoal.cpp
2026-03-21 15:10:07 -05:00

48 lines
1.6 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.ai.control.h"
#include "../../Headers/net.minecraft.world.entity.ai.navigation.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "FleeSunGoal.h"
FleeSunGoal::FleeSunGoal(PathfinderMob* mob, double speedModifier) {
this->mob = mob;
this->speedModifier = speedModifier;
this->level = mob->level;
setRequiredControlFlags(Control::MoveControlFlag);
}
bool FleeSunGoal::canUse() {
if (!level->isDay()) return false;
if (!mob->isOnFire()) return false;
if (!level->canSeeSky(Mth::floor(mob->x), (int)mob->bb->y0,
Mth::floor(mob->z)))
return false;
Vec3* pos = getHidePos();
if (pos == NULL) return false;
wantedX = pos->x;
wantedY = pos->y;
wantedZ = pos->z;
return true;
}
bool FleeSunGoal::canContinueToUse() { return !mob->getNavigation()->isDone(); }
void FleeSunGoal::start() {
mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
}
Vec3* FleeSunGoal::getHidePos() {
Random* random = mob->getRandom();
for (int i = 0; i < 10; i++) {
int xt = Mth::floor(mob->x + random->nextInt(20) - 10);
int yt = Mth::floor(mob->bb->y0 + random->nextInt(6) - 3);
int zt = Mth::floor(mob->z + random->nextInt(20) - 10);
if (!level->canSeeSky(xt, yt, zt) &&
mob->getWalkTargetValue(xt, yt, zt) < 0)
return Vec3::newTemp(xt, yt, zt);
}
return NULL;
}