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35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.entity.ai.village.h"
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#include "../../Headers/net.minecraft.world.entity.animal.h"
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#include "DefendVillageTargetGoal.h"
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DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem* golem)
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: TargetGoal(golem, false, true) {
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this->golem = golem;
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setRequiredControlFlags(TargetGoal::TargetFlag);
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}
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bool DefendVillageTargetGoal::canUse() {
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std::shared_ptr<Village> village = golem->getVillage();
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if (village == NULL) return false;
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potentialTarget = std::weak_ptr<LivingEntity>(village->getClosestAggressor(
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std::dynamic_pointer_cast<LivingEntity>(golem->shared_from_this())));
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std::shared_ptr<LivingEntity> potTarget = potentialTarget.lock();
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if (!canAttack(potTarget, false)) {
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// look for bad players
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if (mob->getRandom()->nextInt(20) == 0) {
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potentialTarget = village->getClosestBadStandingPlayer(
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std::dynamic_pointer_cast<LivingEntity>(
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golem->shared_from_this()));
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return canAttack(potTarget, false);
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}
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return false;
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} else {
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return true;
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}
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}
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void DefendVillageTargetGoal::start() {
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golem->setTarget(potentialTarget.lock());
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TargetGoal::start();
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} |