4jcraft/Minecraft.World/AI/Goals/DefendVillageTargetGoal.cpp
2026-03-21 15:10:07 -05:00

35 lines
1.3 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.entity.ai.village.h"
#include "../../Headers/net.minecraft.world.entity.animal.h"
#include "DefendVillageTargetGoal.h"
DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem* golem)
: TargetGoal(golem, false, true) {
this->golem = golem;
setRequiredControlFlags(TargetGoal::TargetFlag);
}
bool DefendVillageTargetGoal::canUse() {
std::shared_ptr<Village> village = golem->getVillage();
if (village == NULL) return false;
potentialTarget = std::weak_ptr<LivingEntity>(village->getClosestAggressor(
std::dynamic_pointer_cast<LivingEntity>(golem->shared_from_this())));
std::shared_ptr<LivingEntity> potTarget = potentialTarget.lock();
if (!canAttack(potTarget, false)) {
// look for bad players
if (mob->getRandom()->nextInt(20) == 0) {
potentialTarget = village->getClosestBadStandingPlayer(
std::dynamic_pointer_cast<LivingEntity>(
golem->shared_from_this()));
return canAttack(potTarget, false);
}
return false;
} else {
return true;
}
}
void DefendVillageTargetGoal::start() {
golem->setTarget(potentialTarget.lock());
TargetGoal::start();
}