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31 lines
656 B
C++
31 lines
656 B
C++
#pragma once
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#include "Goal.h"
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class Wolf;
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class BegGoal : public Goal {
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private:
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Wolf* wolf; // Owner of this goal
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std::weak_ptr<Player> player;
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Level* level;
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float lookDistance;
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int lookTime;
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public:
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BegGoal(Wolf* wolf, float lookDistance);
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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virtual void stop();
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virtual void tick();
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private:
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bool playerHoldingInteresting(std::shared_ptr<Player> player);
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public:
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// 4J Added override to update ai elements when loading entity from
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// schematics
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virtual void setLevel(Level* level) { this->level = level; }
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}; |