4jcraft/Minecraft.World/AI/Goals/BegGoal.h
2026-03-13 17:06:56 -05:00

31 lines
656 B
C++

#pragma once
#include "Goal.h"
class Wolf;
class BegGoal : public Goal {
private:
Wolf* wolf; // Owner of this goal
std::weak_ptr<Player> player;
Level* level;
float lookDistance;
int lookTime;
public:
BegGoal(Wolf* wolf, float lookDistance);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
private:
bool playerHoldingInteresting(std::shared_ptr<Player> player);
public:
// 4J Added override to update ai elements when loading entity from
// schematics
virtual void setLevel(Level* level) { this->level = level; }
};