4jcraft/Minecraft.World/AI/Attributes/ServersideAttributeMap.cpp
2026-03-21 15:10:07 -05:00

82 lines
2.4 KiB
C++

#include "../../Platform/stdafx.h"
#include "Attribute.h"
#include "RangedAttribute.h"
#include "AttributeInstance.h"
#include "ModifiableAttributeInstance.h"
#include "ServersideAttributeMap.h"
AttributeInstance* ServersideAttributeMap::getInstance(Attribute* attribute) {
return BaseAttributeMap::getInstance(attribute);
}
AttributeInstance* ServersideAttributeMap::getInstance(eATTRIBUTE_ID id) {
AttributeInstance* result = BaseAttributeMap::getInstance(id);
// 4J: Removed legacy name
// If we didn't find it, search by legacy name
/*if (result == NULL)
{
AUTO_VAR(it, attributesByLegacy.find(name));
if(it != attributesByLegacy.end())
{
result = it->second;
}
}*/
return result;
}
AttributeInstance* ServersideAttributeMap::registerAttribute(
Attribute* attribute) {
AUTO_VAR(it, attributesById.find(attribute->getId()));
if (it != attributesById.end()) {
return it->second;
}
AttributeInstance* instance =
new ModifiableAttributeInstance(this, attribute);
attributesById.insert(std::pair<eATTRIBUTE_ID, AttributeInstance*>(
attribute->getId(), instance));
// 4J: Removed legacy name
// If this is a ranged attribute also add to legacy name map
/*RangedAttribute *rangedAttribute =
dynamic_cast<RangedAttribute*>(attribute); if (rangedAttribute != NULL &&
rangedAttribute->getImportLegacyName() != L"")
{
attributesByLegacy.insert(std::pair<std::wstring,
AttributeInstance*>(rangedAttribute->getImportLegacyName(), instance));
}*/
return instance;
}
void ServersideAttributeMap::onAttributeModified(
ModifiableAttributeInstance* attributeInstance) {
if (attributeInstance->getAttribute()->isClientSyncable()) {
dirtyAttributes.insert(attributeInstance);
}
}
std::unordered_set<AttributeInstance*>*
ServersideAttributeMap::getDirtyAttributes() {
return &dirtyAttributes;
}
std::unordered_set<AttributeInstance*>*
ServersideAttributeMap::getSyncableAttributes() {
std::unordered_set<AttributeInstance*>* result =
new std::unordered_set<AttributeInstance*>();
std::vector<AttributeInstance*> atts;
getAttributes(atts);
for (int i = 0; i < atts.size(); i++) {
AttributeInstance* instance = atts.at(i);
if (instance->getAttribute()->isClientSyncable()) {
result->insert(instance);
}
}
return result;
}