4jcraft/Minecraft.Client/meson.build
Mohamed Ashraf e1a20497e8
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i'm stupid
2026-03-25 10:05:03 +04:00

135 lines
3.9 KiB
Meson

exclude_sources = [
' ! -path "*/Platform/*"', # added by platform_sources
' ! -name "SurvivalMode.cpp"',
' ! -name "CreativeMode.cpp"',
' ! -name "GameMode.cpp"',
' ! -name "DemoMode.cpp"',
]
# all sources except ./Platform/*
client_sources = run_command(
'sh', '-c',
'find "'
+ meson.current_source_dir()
+ '" \\( -name "*.cpp" -o -name "*.c" \\)'
+ ' '.join(exclude_sources),
check : true,
).stdout().strip().split('\n')
# all sources in ./Platform (top-level files only)
platform_sources = run_command(
'sh', '-c',
'find "'
+ meson.current_source_dir() / 'Platform'
+ '" -maxdepth 1 \\( -name "*.cpp" -o -name "*.c" \\)',
check : true,
).stdout().strip().split('\n')
# some platform-specific sources that are for some stupid reason in Common
exclude_platform_common_sources = [
' ! -path "*/Network/Sony/*"',
' ! -path "*/XUI/*"',
# we use system zlib instead, since this one is old as hell and isn't configured for linux correctly
' ! -path "*/zlib/*"',
' ! -name "SonyLeaderboardManager.cpp"',
' ! -name "UIScene_InGameSaveManagementMenu.cpp"'
]
# all sources in in ./Platform/Common
platform_sources += run_command(
'sh', '-c',
'find "'
+ meson.current_source_dir() / 'Platform/Common'
+ '" \\( -name "*.cpp" -o -name "*.c" \\)'
+ ' '.join(exclude_platform_common_sources),
check : true,
).stdout().strip().split('\n')
# linux-specific files (everything in Platform/Linux)
if host_machine.system() == 'linux' or host_machine.system() == 'emscripten'
platform_sources += run_command(
'sh', '-c',
'find "'
+ meson.current_source_dir() / 'Platform/Linux'
+ '" \\( -name "*.cpp" -o -name "*.c" \\) ',
check : true,
).stdout().strip().split('\n')
endif
is_emscripten = host_machine.system() == 'emscripten'
emcc_link_args = []
if is_emscripten
emcc_link_args += ['--preload-file', meson.global_source_root() + '/build/Minecraft.Client/Common@Common']
emcc_link_args += ['--shell-file', meson.global_source_root() + '/scripts/shell.html']
emcc_link_args += ['-o 4JCraft.html']
endif
client_dependencies = [
render_dep,
input_dep,
profile_dep,
storage_dep,
assets_localisation_dep,
world_dep,
gl_dep,
glu_dep,
thread_dep,
thread_dep,
zlib_dep,
miniaudio_dep
]
if get_option('enable_vsync')
global_cpp_defs += '-DENABLE_VSYNC'
endif
if get_option('enable_shiggy')
shiggy_dep = dependency(
'shiggy',
fallback : ['shiggy', 'shiggy_dep'],
)
global_cpp_defs += '-D_ENABLEIGGY'
client_dependencies += shiggy_dep
endif
if get_option('enable_java_guis')
global_cpp_defs += '-DENABLE_JAVA_GUIS'
endif
if get_option('enable_shiggy') and get_option('enable_java_guis')
error('You cannot use the Iggy and Java UI at the same time, please choose one.')
endif
client = executable('Minecraft.Client',
client_sources + platform_sources + localisation[1],
include_directories : [include_directories('Platform', 'Platform/Linux/Iggy/include'),stb],
dependencies : client_dependencies,
cpp_args : global_cpp_args + global_cpp_defs + [
'-DUNICODE', '-D_UNICODE',
'-include', meson.current_source_dir() / 'Platform/stdafx.h',
],
link_args: emcc_link_args,
c_args : global_cpp_defs + ['-DUNICODE', '-D_UNICODE'],
install : true,
install_dir : ''
)
# To support actually running the client from the build folder, we need to
# copy the generated assets from Minecraft.Assets into the working directory
# of the client.
custom_target('copy_assets_to_client',
input: [client, media_archive],
output: 'assets.stamp', # using a stamp file to avoid copying assets every time
command : [
python, meson.project_source_root() / 'scripts/copy_assets_to_client.py',
meson.project_source_root(),
meson.project_build_root(),
meson.current_build_dir(),
'@INPUT1@',
'@OUTPUT@',
],
build_by_default: true,
)