4jcraft/Minecraft.Client/UI/Gui.h

84 lines
2.5 KiB
C++

#pragma once
#include <cstddef>
#include "GuiComponent.h"
#include "GuiMessage.h"
class Random;
class Minecraft;
class ItemRenderer;
class Gui : public GuiComponent {
private:
static ResourceLocation PUMPKIN_BLUR_LOCATION;
static ResourceLocation GUI_GUI_LOCATION;
static ResourceLocation GUI_ICONS_LOCATION;
// 4J-PB - this doesn't account for the safe zone, and the indent applied to
// messages
// static const int MAX_MESSAGE_WIDTH = 320;
static const int m_iMaxMessageWidth = 280;
static ItemRenderer* itemRenderer;
std::vector<GuiMessage> guiMessages[XUSER_MAX_COUNT];
Random* random;
Minecraft* minecraft;
public:
std::wstring selectedName;
private:
int tickCount;
std::wstring overlayMessageString;
int overlayMessageTime;
bool animateOverlayMessageColor;
// 4J Added
float lastTickA;
float fAlphaIncrementPerCent;
public:
static float currentGuiBlendFactor; // 4J added
static float currentGuiScaleFactor; // 4J added
float progress;
// private DecimalFormat df = new DecimalFormat("##.00");
public:
Gui(Minecraft* minecraft);
void render(float a, bool mouseFree, int xMouse, int yMouse);
float tbr;
private:
void renderBossHealth(void);
void renderPumpkin(int w, int h);
void renderVignette(float br, int w, int h);
void renderTp(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
public:
void tick();
void clearMessages(int iPad = -1);
void addMessage(const std::wstring& string, int iPad,
bool bIsDeathMessage = false);
void setNowPlaying(const std::wstring& string);
void displayClientMessage(int messageId, int iPad);
// 4J Added
std::size_t getMessagesCount(int iPad) { return guiMessages[iPad].size(); }
std::wstring getMessage(int iPad, std::size_t index) {
return guiMessages[iPad].at(index).string;
}
float getOpacity(int iPad, std::size_t index);
std::wstring getJukeboxMessage(int iPad) { return overlayMessageString; }
float getJukeboxOpacity(int iPad);
// 4J Added
void renderGraph(int dataLength, int dataPos, __int64* dataA,
float dataAScale, int dataAWarning, __int64* dataB,
float dataBScale, int dataBWarning);
void renderStackedGraph(int dataPos, int dataLength, int dataSources,
__int64 (*func)(unsigned int dataPos,
unsigned int dataSource));
};