mirror of
https://github.com/4jcraft/4jcraft.git
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202 lines
7.9 KiB
C++
202 lines
7.9 KiB
C++
#include "../Platform/stdafx.h"
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#include "Stitching/Stitcher.h"
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#include "Texture.h"
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#include "Packs/TexturePack.h"
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#include "Packs/TexturePackRepository.h"
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#include "../Minecraft.h"
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#include "TextureManager.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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TextureManager* TextureManager::instance = NULL;
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void TextureManager::createInstance() { instance = new TextureManager(); }
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TextureManager* TextureManager::getInstance() { return instance; }
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TextureManager::TextureManager() { nextID = 0; }
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int TextureManager::createTextureID() { return nextID++; }
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Texture* TextureManager::getTexture(const std::wstring& name) {
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if (stringToIDMap.find(name) != stringToIDMap.end()) {
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return idToTextureMap.find(stringToIDMap.find(name)->second)->second;
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}
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return NULL;
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}
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void TextureManager::registerName(const std::wstring& name, Texture* texture) {
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stringToIDMap.insert(
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stringIntMap::value_type(name, texture->getManagerId()));
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if (idToTextureMap.find(texture->getManagerId()) == idToTextureMap.end()) {
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idToTextureMap.insert(
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intTextureMap::value_type(texture->getManagerId(), texture));
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}
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}
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void TextureManager::registerTexture(Texture* texture) {
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for (AUTO_VAR(it, idToTextureMap.begin()); it != idToTextureMap.end();
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++it) {
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if (it->second == texture) {
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// Minecraft.getInstance().getLogger().warning("TextureManager.registerTexture
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// called, but this texture has " + "already been registered.
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// ignoring.");
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app.DebugPrintf(
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"TextureManager.registerTexture called, but this texture has "
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"already been registered. ignoring.");
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return;
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}
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}
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idToTextureMap.insert(
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intTextureMap::value_type(texture->getManagerId(), texture));
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}
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void TextureManager::unregisterTexture(const std::wstring& name,
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Texture* texture) {
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AUTO_VAR(it, idToTextureMap.find(texture->getManagerId()));
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if (it != idToTextureMap.end()) idToTextureMap.erase(it);
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AUTO_VAR(it2, stringToIDMap.find(name));
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if (it2 != stringToIDMap.end()) stringToIDMap.erase(it2);
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}
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Stitcher* TextureManager::createStitcher(const std::wstring& name) {
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int maxTextureSize = Minecraft::maxSupportedTextureSize();
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return new Stitcher(name, maxTextureSize, maxTextureSize, true);
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}
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std::vector<Texture*>* TextureManager::createTextures(
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const std::wstring& filename, bool mipmap) {
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std::vector<Texture*>* result = new std::vector<Texture*>();
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TexturePack* texturePack = Minecraft::GetInstance()->skins->getSelected();
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// try {
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int mode = Texture::TM_CONTAINER; // Most important -- so it doesn't get
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// uploaded to videoram
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int clamp = Texture::WM_WRAP; // 4J Stu - Don't clamp as it causes issues
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// with how we signal non-mipmmapped textures
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// to the pixel shader //Texture::WM_CLAMP;
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int format = Texture::TFMT_RGBA;
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int minFilter = Texture::TFLT_NEAREST;
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int magFilter = Texture::TFLT_NEAREST;
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MemSect(32);
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std::wstring drive = L"";
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if (texturePack->hasFile(L"res/" + filename, false)) {
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drive = texturePack->getPath(true);
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} else {
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#ifdef __PS3__
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if (app.GetBootedFromDiscPatch()) {
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const char* pchTextureName = wstringtofilename(filename);
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char* pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
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std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
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drive = wstr + L"\\Common\\res\\TitleUpdate\\";
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} else
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#endif
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{
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drive =
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Minecraft::GetInstance()->skins->getDefault()->getPath(true);
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}
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}
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// BufferedImage *image = new BufferedImage(texturePack->getResource(L"/" +
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// filename),false,true,drive);
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// //ImageIO::read(texturePack->getResource(L"/" + filename));
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BufferedImage* image =
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texturePack->getImageResource(filename, false, true, drive);
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MemSect(0);
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int height = image->getHeight();
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int width = image->getWidth();
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std::wstring texName = getTextureNameFromPath(filename);
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if (isAnimation(filename, texturePack)) {
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// TODO: Read this information from the animation file later
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int frameWidth = width;
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int frameHeight = width;
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// This could end as 0 frames
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int frameCount = height / frameWidth;
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for (int i = 0; i < frameCount; i++) {
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BufferedImage* subImage =
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image->getSubimage(0, frameHeight * i, frameWidth, frameHeight);
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Texture* texture =
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createTexture(texName, mode, frameWidth, frameHeight, clamp,
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format, minFilter, magFilter,
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mipmap || image->getData(1) != NULL, subImage);
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delete subImage;
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result->push_back(texture);
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}
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} else {
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// TODO: Remove this hack -- fix proper rotation support (needed for
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// 'off-aspect textures')
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if (width == height) {
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result->push_back(createTexture(
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texName, mode, width, height, clamp, format, minFilter,
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magFilter, mipmap || image->getData(1) != NULL, image));
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} else {
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// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture:
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// Skipping " + filename + " because of broken aspect ratio and not
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// animation");
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#ifndef _CONTENT_PACKAGE
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wprintf(
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L"TextureManager.createTexture: Skipping %ls because of broken "
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L"aspect ratio and not animation\n",
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filename.c_str());
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#endif
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}
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}
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delete image;
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// return result;
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// } catch (FileNotFoundException e) {
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// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture
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// called for file " + filename + ", but that file does not exist.
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// Ignoring."); } catch (IOException e) {
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// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture
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// encountered an IOException when " + "trying to read file " + filename +
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// ". Ignoring.");
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// }
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return result;
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}
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std::wstring TextureManager::getTextureNameFromPath(
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const std::wstring& filename) {
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File file(filename);
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return file.getName().substr(0, file.getName().find_last_of(L'.'));
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}
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bool TextureManager::isAnimation(const std::wstring& filename,
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TexturePack* texturePack) {
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std::wstring dataFileName =
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L"/" + filename.substr(0, filename.find_last_of(L'.')) + L".txt";
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bool hasOriginalImage = texturePack->hasFile(L"/" + filename, false);
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return Minecraft::GetInstance()->skins->getSelected()->hasFile(
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dataFileName, !hasOriginalImage);
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}
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Texture* TextureManager::createTexture(const std::wstring& name, int mode,
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int width, int height, int wrap,
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int format, int minFilter, int magFilter,
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bool mipmap, BufferedImage* image) {
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Texture* newTex = new Texture(name, mode, width, height, wrap, format,
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minFilter, magFilter, image, mipmap);
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registerTexture(newTex);
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return newTex;
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}
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Texture* TextureManager::createTexture(const std::wstring& name, int mode,
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int width, int height, int format,
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bool mipmap) {
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// 4J Stu - Don't clamp as it causes issues with how we signal
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// non-mipmmapped textures to the pixel shader
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// return createTexture(name, mode, width, height, Texture::WM_CLAMP,
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// format, Texture::TFLT_NEAREST, Texture::TFLT_NEAREST, mipmap, NULL);
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return createTexture(name, mode, width, height, Texture::WM_WRAP, format,
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Texture::TFLT_NEAREST, Texture::TFLT_NEAREST, mipmap,
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NULL);
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} |