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71 lines
2 KiB
C++
71 lines
2 KiB
C++
#include "../../Platform/stdafx.h"
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#include "TexturePack.h"
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std::wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,
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const char* pchBDPatchFileName /*= NULL*/) {
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std::wstring wDrive;
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#ifdef _XBOX
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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#ifdef _TU_BUILD
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wDrive = L"UPDATE:\\";
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#else
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wDrive = L"GAME:\\res\\TitleUpdate\\";
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#endif
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} else {
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wDrive = L"GAME:\\";
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}
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#else
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#ifdef __PS3__
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// 4J-PB - we need to check for a BD patch - this is going to be an issue
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// for full DLC texture packs (Halloween)
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char* pchUsrDir = NULL;
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if (app.GetBootedFromDiscPatch() && pchBDPatchFileName != NULL) {
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pchUsrDir = app.GetBDUsrDirPath(pchBDPatchFileName);
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std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
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if (bTitleUpdateTexture) {
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wDrive = wstr + L"\\Common\\res\\TitleUpdate\\";
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} else {
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wDrive = wstr + L"/Common/";
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}
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} else {
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pchUsrDir = getUsrDirPath();
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std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = wstr + L"\\Common\\res\\TitleUpdate\\";
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} else {
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wDrive = wstr + L"/Common/";
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}
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}
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#elif __PSVITA__
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char* pchUsrDir = ""; // getUsrDirPath();
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std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = wstr + L"Common\\res\\TitleUpdate\\";
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} else {
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wDrive = wstr + L"Common\\";
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}
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#else
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = L"Common\\res\\TitleUpdate\\";
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} else {
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wDrive = L"Common/";
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}
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#endif
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#endif
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return wDrive;
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}
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