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19 lines
496 B
C++
19 lines
496 B
C++
#pragma once
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#include "HumanoidModel.h"
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class ZombieModel : public HumanoidModel {
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public:
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ZombieModel();
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protected:
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ZombieModel(float g, float yOffset, int texWidth, int texHeight);
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public:
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ZombieModel(float g, bool isArmor);
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virtual void setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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std::shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim = 0);
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};
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