4jcraft/Minecraft.Client/Rendering/Models/ZombieModel.cpp
2026-03-21 22:28:58 -05:00

35 lines
1.4 KiB
C++

#include "../../Platform/stdafx.h"
#include "ZombieModel.h"
#include "../../../Minecraft.World/Util/Mth.h"
#include "ModelPart.h"
ZombieModel::ZombieModel() : HumanoidModel(0, 0, 64, 32) {}
ZombieModel::ZombieModel(float g, float yOffset, int texWidth, int texHeight)
: HumanoidModel(g, yOffset, texWidth, texHeight) {}
ZombieModel::ZombieModel(float g, bool isArmor)
: HumanoidModel(g, 0, 64, isArmor ? 32 : 64) {}
void ZombieModel::setupAnim(float time, float r, float bob, float yRot,
float xRot, float scale,
std::shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim) {
HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity,
uiBitmaskOverrideAnim);
float attack2 = Mth::sin(attackTime * PI);
float attack = Mth::sin((1 - (1 - attackTime) * (1 - attackTime)) * PI);
arm0->zRot = 0;
arm1->zRot = 0;
arm0->yRot = -(0.1f - attack2 * 0.6f);
arm1->yRot = +(0.1f - attack2 * 0.6f);
arm0->xRot = -(float)PI / 2.0f;
arm1->xRot = -(float)PI / 2.0f;
arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
arm0->zRot += ((Mth::cos(bob * 0.09f)) * 0.05f + 0.05f);
arm1->zRot -= ((Mth::cos(bob * 0.09f)) * 0.05f + 0.05f);
arm0->xRot += ((Mth::sin(bob * 0.067f)) * 0.05f);
arm1->xRot -= ((Mth::sin(bob * 0.067f)) * 0.05f);
}