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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
#include "../../Platform/stdafx.h"
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#include "SnowManModel.h"
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#include "../../../Minecraft.World/Util/Mth.h"
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#include "ModelPart.h"
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SnowManModel::SnowManModel() : Model() {
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float yOffset = 4;
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float g = 0;
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head = (new ModelPart(this, 0, 0))->setTexSize(64, 64);
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head->addBox(-4, -8, -4, 8, 8, 8, g - 0.5f); // head
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head->setPos(0, 0 + yOffset, 0);
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arm1 = (new ModelPart(this, 32, 0))->setTexSize(64, 64);
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arm1->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm
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arm1->setPos(0, 0 + yOffset + 9 - 7, 0);
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arm2 = (new ModelPart(this, 32, 0))->setTexSize(64, 64);
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arm2->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm
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arm2->setPos(0, 0 + yOffset + 9 - 7, 0);
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piece1 = (new ModelPart(this, 0, 16))->setTexSize(64, 64);
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piece1->addBox(-5, -10, -5, 10, 10, 10, g - 0.5f); // upper body
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piece1->setPos(0, 0 + yOffset + 9, 0);
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piece2 = (new ModelPart(this, 0, 36))->setTexSize(64, 64);
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piece2->addBox(-6, -12, -6, 12, 12, 12, g - 0.5f); // lower body
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piece2->setPos(0, 0 + yOffset + 20, 0);
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// 4J added - compile now to avoid random performance hit first time cubes
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// are rendered
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head->compile(1.0f / 16.0f);
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arm1->compile(1.0f / 16.0f);
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arm2->compile(1.0f / 16.0f);
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piece1->compile(1.0f / 16.0f);
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piece2->compile(1.0f / 16.0f);
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}
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void SnowManModel::setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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std::shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim) {
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Model::setupAnim(time, r, bob, yRot, xRot, scale, entity);
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head->yRot = yRot / (float)(180 / PI);
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head->xRot = xRot / (float)(180 / PI);
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piece1->yRot = (yRot / (float)(180 / PI)) * 0.25f;
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float s = Mth::sin(piece1->yRot);
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float c = Mth::cos(piece1->yRot);
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arm1->zRot = 1;
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arm2->zRot = -1;
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arm1->yRot = 0 + piece1->yRot;
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arm2->yRot = PI + piece1->yRot;
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arm1->x = (c) * 5;
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arm1->z = (-s) * 5;
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arm2->x = (-c) * 5;
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arm2->z = (s) * 5;
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}
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void SnowManModel::render(std::shared_ptr<Entity> entity, float time, float r,
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float bob, float yRot, float xRot, float scale,
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bool usecompiled) {
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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piece1->render(scale, usecompiled);
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piece2->render(scale, usecompiled);
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head->render(scale, usecompiled);
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arm1->render(scale, usecompiled);
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arm2->render(scale, usecompiled);
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}
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