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21 lines
601 B
C++
21 lines
601 B
C++
#pragma once
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#include "Model.h"
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class SkeletonHeadModel : public Model {
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public:
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ModelPart* head;
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private:
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void _init(int u, int v, int tw, int th);
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public:
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SkeletonHeadModel();
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SkeletonHeadModel(int u, int v, int tw, int th);
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void render(std::shared_ptr<Entity> entity, float time, float r, float bob,
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float yRot, float xRot, float scale, bool usecompiled);
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void setupAnim(float time, float r, float bob, float yRot, float xRot,
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float scale, std::shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim = 0);
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}; |