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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#pragma once
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#include "HumanoidMobRenderer.h"
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class VillagerZombieModel;
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class Zombie;
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class ZombieRenderer : public HumanoidMobRenderer {
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private:
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static ResourceLocation ZOMBIE_PIGMAN_LOCATION;
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static ResourceLocation ZOMBIE_LOCATION;
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static ResourceLocation ZOMBIE_VILLAGER_LOCATION;
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HumanoidModel* defaultModel;
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VillagerZombieModel* villagerModel;
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protected:
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HumanoidModel* defaultArmorParts1;
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HumanoidModel* defaultArmorParts2;
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HumanoidModel* villagerArmorParts1;
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HumanoidModel* villagerArmorParts2;
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private:
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int modelVersion;
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public:
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ZombieRenderer();
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protected:
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virtual void createArmorParts();
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virtual int prepareArmor(std::shared_ptr<LivingEntity> _mob, int layer,
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float a);
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public:
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virtual void render(std::shared_ptr<Entity> _mob, double x, double y,
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double z, float rot, float a);
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virtual ResourceLocation* getTextureLocation(
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std::shared_ptr<Entity> entity);
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protected:
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virtual void additionalRendering(std::shared_ptr<LivingEntity> _mob,
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float a);
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private:
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virtual void swapArmor(std::shared_ptr<Zombie> mob);
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protected:
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virtual void setupRotations(std::shared_ptr<LivingEntity> _mob, float bob,
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float bodyRot, float a);
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}; |