4jcraft/Minecraft.Client/Rendering/EntityRenderers/SkullTileRenderer.h
2026-03-21 22:28:58 -05:00

31 lines
934 B
C++

#pragma once
#include "TileEntityRenderer.h"
class SkeletonHeadModel;
class SkullTileRenderer : public TileEntityRenderer {
public:
static SkullTileRenderer* instance;
private:
static ResourceLocation SKELETON_LOCATION;
static ResourceLocation WITHER_SKELETON_LOCATION;
static ResourceLocation ZOMBIE_LOCATION;
static ResourceLocation CREEPER_LOCATION;
// note: this head fits most mobs, just change texture
SkeletonHeadModel* skeletonModel;
SkeletonHeadModel* zombieModel;
public:
SkullTileRenderer();
~SkullTileRenderer();
void render(std::shared_ptr<TileEntity> skull, double x, double y, double z,
float a, bool setColor, float alpha, bool useCompiled = true);
void init(TileEntityRenderDispatcher* tileEntityRenderDispatcher);
void renderSkull(float x, float y, float z, int face, float rot, int type,
const std::wstring& extra);
};