4jcraft/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.h
2026-03-21 22:28:58 -05:00

86 lines
3.3 KiB
C++

#pragma once
#include "EntityRenderer.h"
class Textures;
class ItemInstance;
class Random;
class ItemEntity;
class ItemRenderer : public EntityRenderer {
private:
// TileRenderer *tileRenderer; // 4J - removed - this is shadowing the
// tilerenderer from entityrenderer
Random* random;
bool m_bItemFrame;
public:
bool setColor;
float blitOffset;
ItemRenderer();
virtual ~ItemRenderer();
virtual void render(std::shared_ptr<Entity> _itemEntity, double x, double y,
double z, float rot, float a);
virtual ResourceLocation* getTextureLocation(
std::shared_ptr<Entity> entity);
virtual ResourceLocation* getTextureLocation(int iconType);
private:
virtual void renderItemBillboard(std::shared_ptr<ItemEntity> entity,
Icon* icon, int count, float a, float red,
float green, float blue);
public:
// 4J - original 2 interface variants
void renderGuiItem(Font* font, Textures* textures,
std::shared_ptr<ItemInstance> item, int x, int y);
void renderAndDecorateItem(Font* font, Textures* textures,
const std::shared_ptr<ItemInstance> item, int x,
int y);
// 4J - new interfaces added
void renderGuiItem(Font* font, Textures* textures,
std::shared_ptr<ItemInstance> item, float x, float y,
float fScale, float fAlpha);
void renderGuiItem(Font* font, Textures* textures,
std::shared_ptr<ItemInstance> item, float x, float y,
float fScaleX, float fScaleY, float fAlpha,
bool useCompiled); // 4J Added useCompiled
void renderAndDecorateItem(Font* font, Textures* textures,
const std::shared_ptr<ItemInstance> item,
float x, float y, float fScale, float fAlpha,
bool isFoil);
void renderAndDecorateItem(
Font* font, Textures* textures,
const std::shared_ptr<ItemInstance> item, float x, float y,
float fScaleX, float fScaleY, float fAlpha, bool isFoil,
bool isConstantBlended,
bool useCompiled =
true); // 4J - added isConstantBlended and useCompiled
// 4J Added
virtual void SetItemFrame(bool bSet) { m_bItemFrame = bSet; }
static const int m_iPotionStrengthBarWidth[4];
private:
void blitGlint(int id, float x, float y, float w,
float h); // 4J - changed x,y,w,h to floats
public:
void renderGuiItemDecorations(Font* font, Textures* textures,
std::shared_ptr<ItemInstance> item, int x,
int y, float fAlpha = 1.0f);
void renderGuiItemDecorations(Font* font, Textures* textures,
std::shared_ptr<ItemInstance> item, int x,
int y, const std::wstring& countText,
float fAlpha = 1.0f);
private:
void fillRect(Tesselator* t, int x, int y, int w, int h, int c);
public:
void blit(float x, float y, int sx, int sy, float w,
float h); // 4J - changed x,y,w,h to floats
void blit(float x, float y, Icon* tex, float w, float h);
};