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86 lines
3.3 KiB
C++
86 lines
3.3 KiB
C++
#pragma once
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#include "EntityRenderer.h"
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class Textures;
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class ItemInstance;
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class Random;
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class ItemEntity;
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class ItemRenderer : public EntityRenderer {
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private:
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// TileRenderer *tileRenderer; // 4J - removed - this is shadowing the
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// tilerenderer from entityrenderer
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Random* random;
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bool m_bItemFrame;
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public:
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bool setColor;
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float blitOffset;
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ItemRenderer();
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virtual ~ItemRenderer();
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virtual void render(std::shared_ptr<Entity> _itemEntity, double x, double y,
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double z, float rot, float a);
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virtual ResourceLocation* getTextureLocation(
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std::shared_ptr<Entity> entity);
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virtual ResourceLocation* getTextureLocation(int iconType);
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private:
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virtual void renderItemBillboard(std::shared_ptr<ItemEntity> entity,
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Icon* icon, int count, float a, float red,
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float green, float blue);
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public:
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// 4J - original 2 interface variants
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void renderGuiItem(Font* font, Textures* textures,
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std::shared_ptr<ItemInstance> item, int x, int y);
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void renderAndDecorateItem(Font* font, Textures* textures,
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const std::shared_ptr<ItemInstance> item, int x,
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int y);
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// 4J - new interfaces added
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void renderGuiItem(Font* font, Textures* textures,
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std::shared_ptr<ItemInstance> item, float x, float y,
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float fScale, float fAlpha);
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void renderGuiItem(Font* font, Textures* textures,
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std::shared_ptr<ItemInstance> item, float x, float y,
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float fScaleX, float fScaleY, float fAlpha,
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bool useCompiled); // 4J Added useCompiled
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void renderAndDecorateItem(Font* font, Textures* textures,
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const std::shared_ptr<ItemInstance> item,
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float x, float y, float fScale, float fAlpha,
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bool isFoil);
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void renderAndDecorateItem(
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Font* font, Textures* textures,
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const std::shared_ptr<ItemInstance> item, float x, float y,
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float fScaleX, float fScaleY, float fAlpha, bool isFoil,
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bool isConstantBlended,
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bool useCompiled =
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true); // 4J - added isConstantBlended and useCompiled
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// 4J Added
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virtual void SetItemFrame(bool bSet) { m_bItemFrame = bSet; }
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static const int m_iPotionStrengthBarWidth[4];
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private:
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void blitGlint(int id, float x, float y, float w,
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float h); // 4J - changed x,y,w,h to floats
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public:
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void renderGuiItemDecorations(Font* font, Textures* textures,
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std::shared_ptr<ItemInstance> item, int x,
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int y, float fAlpha = 1.0f);
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void renderGuiItemDecorations(Font* font, Textures* textures,
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std::shared_ptr<ItemInstance> item, int x,
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int y, const std::wstring& countText,
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float fAlpha = 1.0f);
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private:
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void fillRect(Tesselator* t, int x, int y, int w, int h, int c);
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public:
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void blit(float x, float y, int sx, int sy, float w,
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float h); // 4J - changed x,y,w,h to floats
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void blit(float x, float y, Icon* tex, float w, float h);
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};
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