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11 lines
339 B
C++
11 lines
339 B
C++
#pragma once
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#include "EntityRenderer.h"
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class DefaultRenderer : public EntityRenderer {
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public:
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virtual void render(std::shared_ptr<Entity> entity, double x, double y,
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double z, float rot, float a);
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virtual ResourceLocation* getTextureLocation(std::shared_ptr<Entity> mob) {
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return NULL;
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};
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}; |