4jcraft/Minecraft.Client/Rendering/Chunk.h
2026-03-13 17:10:10 -05:00

93 lines
2 KiB
C++

#pragma once
#include "Culling/AllowAllCuller.h"
#include "Tesselator.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h"
#include "LevelRenderer.h"
class Level;
class TileEntity;
class Entity;
class ClipChunk {
public:
Chunk* chunk;
int globalIdx;
bool visible;
float aabb[6];
int xm, ym, zm;
};
class Chunk {
private:
static const int XZSIZE = LevelRenderer::CHUNK_XZSIZE;
static const int SIZE = LevelRenderer::CHUNK_SIZE;
public:
Level* level;
static LevelRenderer* levelRenderer;
private:
#ifndef _LARGE_WORLDS
static Tesselator* t;
#else
static unsigned int tlsIdx;
public:
static void CreateNewThreadStorage();
static void ReleaseThreadStorage();
static unsigned char* GetTileIdsStorage();
#endif
public:
static int updates;
int x, y, z;
int xRender, yRender, zRender;
int xRenderOffs, yRenderOffs, zRenderOffs;
int xm, ym, zm;
AABB* bb;
ClipChunk* clipChunk;
int id;
// public:
// std::vector<std::shared_ptr<TileEntity> > renderableTileEntities;
//// 4J - removed
private:
LevelRenderer::rteMap* globalRenderableTileEntities;
CRITICAL_SECTION* globalRenderableTileEntities_cs;
bool assigned;
public:
Chunk(Level* level, LevelRenderer::rteMap& globalRenderableTileEntities,
CRITICAL_SECTION& globalRenderableTileEntities_cs, int x, int y,
int z, ClipChunk* clipChunk);
Chunk();
void setPos(int x, int y, int z);
private:
void translateToPos();
public:
void makeCopyForRebuild(Chunk* source);
void rebuild();
#ifdef __PS3__
void rebuild_SPU();
#endif // __PS3__
float distanceToSqr(std::shared_ptr<Entity> player) const;
float squishedDistanceToSqr(std::shared_ptr<Entity> player);
void reset();
void _delete();
int getList(int layer);
void cull(Culler* culler);
void renderBB();
bool isEmpty();
void setDirty();
void clearDirty(); // 4J added
bool emptyFlagSet(int layer);
~Chunk();
};