mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 11:43:36 +00:00
93 lines
2 KiB
C++
93 lines
2 KiB
C++
#pragma once
|
|
#include "Culling/AllowAllCuller.h"
|
|
#include "Tesselator.h"
|
|
#include "../../Minecraft.World/Util/ArrayWithLength.h"
|
|
#include "LevelRenderer.h"
|
|
|
|
class Level;
|
|
class TileEntity;
|
|
class Entity;
|
|
|
|
class ClipChunk {
|
|
public:
|
|
Chunk* chunk;
|
|
int globalIdx;
|
|
bool visible;
|
|
float aabb[6];
|
|
int xm, ym, zm;
|
|
};
|
|
|
|
class Chunk {
|
|
private:
|
|
static const int XZSIZE = LevelRenderer::CHUNK_XZSIZE;
|
|
static const int SIZE = LevelRenderer::CHUNK_SIZE;
|
|
|
|
public:
|
|
Level* level;
|
|
static LevelRenderer* levelRenderer;
|
|
|
|
private:
|
|
#ifndef _LARGE_WORLDS
|
|
static Tesselator* t;
|
|
#else
|
|
static unsigned int tlsIdx;
|
|
|
|
public:
|
|
static void CreateNewThreadStorage();
|
|
static void ReleaseThreadStorage();
|
|
static unsigned char* GetTileIdsStorage();
|
|
#endif
|
|
|
|
public:
|
|
static int updates;
|
|
|
|
int x, y, z;
|
|
int xRender, yRender, zRender;
|
|
int xRenderOffs, yRenderOffs, zRenderOffs;
|
|
|
|
int xm, ym, zm;
|
|
AABB* bb;
|
|
ClipChunk* clipChunk;
|
|
|
|
int id;
|
|
// public:
|
|
// std::vector<std::shared_ptr<TileEntity> > renderableTileEntities;
|
|
//// 4J - removed
|
|
|
|
private:
|
|
LevelRenderer::rteMap* globalRenderableTileEntities;
|
|
CRITICAL_SECTION* globalRenderableTileEntities_cs;
|
|
bool assigned;
|
|
|
|
public:
|
|
Chunk(Level* level, LevelRenderer::rteMap& globalRenderableTileEntities,
|
|
CRITICAL_SECTION& globalRenderableTileEntities_cs, int x, int y,
|
|
int z, ClipChunk* clipChunk);
|
|
Chunk();
|
|
|
|
void setPos(int x, int y, int z);
|
|
|
|
private:
|
|
void translateToPos();
|
|
|
|
public:
|
|
void makeCopyForRebuild(Chunk* source);
|
|
void rebuild();
|
|
#ifdef __PS3__
|
|
void rebuild_SPU();
|
|
#endif // __PS3__
|
|
float distanceToSqr(std::shared_ptr<Entity> player) const;
|
|
float squishedDistanceToSqr(std::shared_ptr<Entity> player);
|
|
void reset();
|
|
void _delete();
|
|
|
|
int getList(int layer);
|
|
void cull(Culler* culler);
|
|
void renderBB();
|
|
bool isEmpty();
|
|
void setDirty();
|
|
void clearDirty(); // 4J added
|
|
bool emptyFlagSet(int layer);
|
|
~Chunk();
|
|
};
|