4jcraft/Minecraft.Client/Platform/Linux/Iggy/gdraw/gdraw_sdl.c

241 lines
11 KiB
C

// Rewrite of gdraw_GLFW to gdraw_SDL
// I hope iggy gets fully implemented rrlllly quickly <3
#define GDRAW_ASSERTS
#include "../../../Windows64/Iggy/include/iggy.h"
#include "../../../Windows64/Iggy/include/gdraw.h"
#include "gdraw_sdl.h"
#include <GL/gl.h>
#include <GL/glext.h>
#include <SDL2/SDL.h>
#include <string.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#define true 1
#define false 0
// Say hi to sdl
#ifndef _ENABLEIGGY
void *IggyGDrawMallocAnnotated(SINTa size, const char *file, int line)
{
(void)file; (void)line;
return malloc((size_t)size);
}
void IggyGDrawFree(void *ptr)
{
free(ptr);
}
void IggyGDrawSendWarning(Iggy *f, char const *message, ...)
{
(void)f;
va_list args;
va_start(args, message);
fprintf(stderr, "[Iggy GDraw Warning] ");
vfprintf(stderr, message, args);
fprintf(stderr, "\n");
va_end(args);
}
void IggyDiscardVertexBufferCallback(void *owner, void *buf)
{
(void)owner; (void)buf;
}
#endif
// glActiveTexture and glCompressedTexImage2D are core GL 1.3+ on Linux and
// are declared directly in <GL/gl.h>, so they are omitted from this list.
#define GDRAW_GL_EXTENSION_LIST \
/* identifier import procname */ \
/* GL_ARB_vertex_buffer_object */ \
GLE(GenBuffers, "GenBuffersARB", GENBUFFERSARB) \
GLE(DeleteBuffers, "DeleteBuffersARB", DELETEBUFFERSARB) \
GLE(BindBuffer, "BindBufferARB", BINDBUFFERARB) \
GLE(BufferData, "BufferDataARB", BUFFERDATAARB) \
GLE(MapBuffer, "MapBufferARB", MAPBUFFERARB) \
GLE(UnmapBuffer, "UnmapBufferARB", UNMAPBUFFERARB) \
GLE(VertexAttribPointer, "VertexAttribPointerARB", VERTEXATTRIBPOINTERARB) \
GLE(EnableVertexAttribArray, "EnableVertexAttribArrayARB", ENABLEVERTEXATTRIBARRAYARB) \
GLE(DisableVertexAttribArray, "DisableVertexAttribArrayARB", DISABLEVERTEXATTRIBARRAYARB) \
/* GL_ARB_shader_objects */ \
GLE(CreateShader, "CreateShaderObjectARB", CREATESHADEROBJECTARB) \
GLE(DeleteShader, "DeleteObjectARB", DELETEOBJECTARB) \
GLE(ShaderSource, "ShaderSourceARB", SHADERSOURCEARB) \
GLE(CompileShader, "CompileShaderARB", COMPILESHADERARB) \
GLE(GetShaderiv, "GetObjectParameterivARB", GETOBJECTPARAMETERIVARB) \
GLE(GetShaderInfoLog, "GetInfoLogARB", GETINFOLOGARB) \
GLE(CreateProgram, "CreateProgramObjectARB", CREATEPROGRAMOBJECTARB) \
GLE(DeleteProgram, "DeleteObjectARB", DELETEOBJECTARB) \
GLE(AttachShader, "AttachObjectARB", ATTACHOBJECTARB) \
GLE(LinkProgram, "LinkProgramARB", LINKPROGRAMARB) \
GLE(GetUniformLocation, "GetUniformLocationARB", GETUNIFORMLOCATIONARB) \
GLE(UseProgram, "UseProgramObjectARB", USEPROGRAMOBJECTARB) \
GLE(GetProgramiv, "GetObjectParameterivARB", GETOBJECTPARAMETERIVARB) \
GLE(GetProgramInfoLog, "GetInfoLogARB", GETINFOLOGARB) \
GLE(Uniform1i, "Uniform1iARB", UNIFORM1IARB) \
GLE(Uniform4f, "Uniform4fARB", UNIFORM4FARB) \
GLE(Uniform4fv, "Uniform4fvARB", UNIFORM4FVARB) \
/* GL_ARB_vertex_shader */ \
GLE(BindAttribLocation, "BindAttribLocationARB", BINDATTRIBLOCATIONARB) \
/* Missing from WGL but needed by shared code */ \
GLE(Uniform1f, "Uniform1fARB", UNIFORM1FARB) \
/* GL_EXT_framebuffer_object */ \
GLE(GenRenderbuffers, "GenRenderbuffersEXT", GENRENDERBUFFERSEXT) \
GLE(DeleteRenderbuffers, "DeleteRenderbuffersEXT", DELETERENDERBUFFERSEXT) \
GLE(BindRenderbuffer, "BindRenderbufferEXT", BINDRENDERBUFFEREXT) \
GLE(RenderbufferStorage, "RenderbufferStorageEXT", RENDERBUFFERSTORAGEEXT) \
GLE(GenFramebuffers, "GenFramebuffersEXT", GENFRAMEBUFFERSEXT) \
GLE(DeleteFramebuffers, "DeleteFramebuffersEXT", DELETEFRAMEBUFFERSEXT) \
GLE(BindFramebuffer, "BindFramebufferEXT", BINDFRAMEBUFFEREXT) \
GLE(CheckFramebufferStatus, "CheckFramebufferStatusEXT", CHECKFRAMEBUFFERSTATUSEXT) \
GLE(FramebufferRenderbuffer, "FramebufferRenderbufferEXT", FRAMEBUFFERRENDERBUFFEREXT) \
GLE(FramebufferTexture2D, "FramebufferTexture2DEXT", FRAMEBUFFERTEXTURE2DEXT) \
GLE(GenerateMipmap, "GenerateMipmapEXT", GENERATEMIPMAPEXT) \
/* GL_EXT_framebuffer_blit */ \
GLE(BlitFramebuffer, "BlitFramebufferEXT", BLITFRAMEBUFFEREXT) \
/* GL_EXT_framebuffer_multisample */ \
GLE(RenderbufferStorageMultisample, "RenderbufferStorageMultisampleEXT",RENDERBUFFERSTORAGEMULTISAMPLEEXT) \
/* <end> */
#define gdraw_GLx_(id) gdraw_GL_##id
#define GDRAW_GLx_(id) GDRAW_GL_##id
#define GDRAW_SHADERS "gdraw_gl_shaders.inl"
// On Linux, GLhandleARB is void* but shader functions use GLuint values.
// Use GLuint as our handle type, matching the Mac pattern from gdraw_gl_shared.inl.
#define GDrawGLProgram GLuint
typedef GLuint GLhandle;
typedef gdraw_gl_resourcetype gdraw_resourcetype;
// Declare extension function pointers
#define GLE(id, import, procname) static PFNGL##procname##PROC gl##id;
GDRAW_GL_EXTENSION_LIST
#undef GLE
static void load_extensions(void)
{
#define GLE(id, import, procname) \
gl##id = (PFNGL##procname##PROC) SDL_GL_GetProcAddress("gl" import);
GDRAW_GL_EXTENSION_LIST
#undef GLE
}
static void clear_renderstate_platform_specific(void)
{
glDisable(GL_ALPHA_TEST);
}
static void error_msg_platform_specific(const char *msg)
{
fprintf(stderr, "[GDraw SDL] %s\n", msg);
}
#define GDRAW_MULTISAMPLING
// Suppress SIGTRAP from GL debug assertions on Linux
#ifdef RR_BREAK
#undef RR_BREAK
#endif
#define RR_BREAK() \
do { fprintf(stderr, "[GDraw] RR_BREAK suppressed (GL error)\n"); } while(0)
#include "../../../Windows64/Iggy/gdraw/gdraw_gl_shared.inl"
// Context creation and management
GDrawFunctions *gdraw_GL_CreateContext(S32 w, S32 h, S32 msaa_samples)
{
static const TextureFormatDesc tex_formats[] = {
{ IFT_FORMAT_rgba_8888, 1, 1, 4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_rgba_4444_LE, 1, 1, 2, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 },
{ IFT_FORMAT_rgba_5551_LE, 1, 1, 2, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 },
{ IFT_FORMAT_la_88, 1, 1, 2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_la_44, 1, 1, 1, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_i_8, 1, 1, 1, GL_INTENSITY8, GL_ALPHA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_i_4, 1, 1, 1, GL_INTENSITY4, GL_ALPHA, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_l_8, 1, 1, 1, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_l_4, 1, 1, 1, GL_LUMINANCE4, GL_LUMINANCE, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_DXT1, 4, 4, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_DXT3, 4, 4, 16, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0, GL_UNSIGNED_BYTE },
{ IFT_FORMAT_DXT5, 4, 4, 16, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0, GL_UNSIGNED_BYTE },
{ 0, 0, 0, 0, 0, 0, 0 },
};
GDrawFunctions *funcs;
const char *s;
GLint n;
// A current SDL2 GL context must be active before calling this, if it doesn't exist, just throw an warning-
s = (const char *) glGetString(GL_EXTENSIONS);
if (!s) {
fprintf(stderr, "[GDraw SDL] glGetString(GL_EXTENSIONS) returned NULL - "
"SDL GL context not current?\n");
assert(s != NULL);
return NULL;
}
// Verify required extensions
if (!hasext(s, "GL_ARB_multitexture") ||
!hasext(s, "GL_ARB_texture_compression") ||
!hasext(s, "GL_ARB_texture_mirrored_repeat") ||
!hasext(s, "GL_ARB_texture_non_power_of_two") ||
!hasext(s, "GL_ARB_vertex_buffer_object") ||
!hasext(s, "GL_EXT_framebuffer_object") ||
!hasext(s, "GL_ARB_shader_objects") ||
!hasext(s, "GL_ARB_vertex_shader") ||
!hasext(s, "GL_ARB_fragment_shader"))
{
fprintf(stderr, "[GDraw SDL] Required GL extensions not available\n");
return NULL;
}
if (!hasext(s, "GL_EXT_framebuffer_multisample") && msaa_samples > 1)
return NULL;
load_extensions();
funcs = create_context(w, h);
if (!funcs)
return NULL;
gdraw->tex_formats = tex_formats;
gdraw->has_mapbuffer = true; // core in ARB_vertex_buffer_object
gdraw->has_depth24 = true;
gdraw->has_texture_max_level = true; // core GL
if (hasext(s, "GL_EXT_packed_depth_stencil"))
gdraw->has_packed_depth_stencil = true;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &n);
gdraw->has_conditional_non_power_of_two = (n < 8192);
if (msaa_samples > 1) {
glGetIntegerv(GL_MAX_SAMPLES, &n);
gdraw->multisampling = RR_MIN(msaa_samples, n);
}
opengl_check();
fprintf(stderr, "[GDraw SDL] Context created successfully (%dx%d, msaa=%d)\n",
w, h, msaa_samples);
return funcs;
}
void gdraw_GL_BeginCustomDraw_4J(IggyCustomDrawCallbackRegion *region, F32 *matrix)
{
clear_renderstate();
gdraw_GetObjectSpaceMatrix(matrix, region->o2w, gdraw->projection, depth_from_id(0), 0);
}
void gdraw_GL_CalculateCustomDraw_4J(IggyCustomDrawCallbackRegion *region, F32 *matrix)
{
gdraw_GetObjectSpaceMatrix(matrix, region->o2w, gdraw->projection, 0.0f, 0);
}