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92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
#pragma once
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// using namespace std;
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// #include <vector>
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#include "../Media/xuiscene_TransferToXboxOne.h"
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class CXuiCtrl4JList;
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class CScene_TransferToXboxOne : public CXuiSceneImpl {
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protected:
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typedef struct {
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WCHAR wchSaveTitle[XCONTENT_MAX_DISPLAYNAME_LENGTH];
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unsigned int uiImageLength;
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} SLOTDATA;
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CXuiCtrl4JList* m_pSavesSlotList;
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CXuiList m_SavesSlotList;
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CXuiControl m_SavesSlotListTimer;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_DESTROY(OnDestroy)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
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XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
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XUI_ON_XM_NOTIFY_KILL_FOCUS(OnNotifyKillFocus)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_SavesSlotTimer, m_SavesSlotListTimer)
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MAP_CONTROL(IDC_SavesSlotsList, m_SavesSlotList)
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnDestroy();
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
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HRESULT OnNotifySelChanged(HXUIOBJ hObjSource,
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XUINotifySelChanged* pNotifySelChangedData,
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BOOL& bHandled);
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HRESULT OnNotifySetFocus(HXUIOBJ hObjSource,
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XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
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HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource,
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XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
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HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled);
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HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled);
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HRESULT OnFontRendererChange();
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_TransferToXboxOne, L"CScene_TransferToXboxOne",
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XUI_CLASS_SCENE)
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static int TMSPPSlotListReturned(LPVOID pParam, int iPad, int iUserData,
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C4JStorage::PTMSPP_FILEDATA pFileData,
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LPCSTR szFilename);
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static int TMSPPWriteReturned(LPVOID pParam, int iPad, int iUserData);
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static int TMSPPDeleteReturned(LPVOID pParam, int iPad, int iUserData);
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static int UploadSaveForXboxOneThreadProc(LPVOID lpParameter);
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static int LoadSaveDataReturned(void* pParam, bool bContinue);
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private:
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HRESULT BuildSlotFile(int iIndexBeingUpdated, PBYTE pbImageData,
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DWORD dwImageBytes);
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bool m_bIgnoreInput;
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bool m_bRetrievingSaveInfo;
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int m_iPad;
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int m_MaxSlotC;
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int m_iX; // tooltip for clearing all slots if there are saves in them
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LoadMenuInitData* m_params;
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XCONTENT_DATA m_XContentData;
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PBYTE m_pbImageData;
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DWORD m_dwImageBytes;
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HXUIBRUSH m_hXuiBrush;
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PBYTE m_pbSlotListFile;
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unsigned int m_uiSlotListFileBytes;
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SLOTDATA* m_pSlotDataA;
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bool m_bWaitingForWrite;
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void* m_pvSaveMem;
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unsigned int m_uiStorageLength;
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bool m_bSaveDataReceived;
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unsigned int m_uiSlotID;
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}; |