4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_SkinSelect.h
2026-03-22 12:40:22 -05:00

156 lines
5.4 KiB
C++

#pragma once
#include <cstdint>
#include "../media/xuiscene_skinselect.h"
#include "XUI_CustomMessages.h"
#include "../../Minecraft.World/Util/Definitions.h"
#include "../../Minecraft.Client/Textures/Textures.h"
class DLCPack;
class CXuiCtrlMinecraftSkinPreview;
class CScene_SkinSelect : public CXuiSceneImpl {
private:
static WCHAR* wchDefaultNamesA[eDefaultSkins_Count];
// 4J Stu - How many to show on each side of the main control
static constexpr int sidePreviewControls = 4;
enum ESkinSelectNavigation {
eSkinNavigation_Pack,
eSkinNavigation_Skin,
eSkinNavigation_Count,
};
protected:
CXuiControl m_skinDetails, m_text, m_originText;
CXuiCtrlMinecraftSkinPreview* m_previewControl;
CXuiCtrlMinecraftSkinPreview*
m_previewPreviousControls[sidePreviewControls];
CXuiCtrlMinecraftSkinPreview* m_previewNextControls[sidePreviewControls];
CXuiControl m_packGroup, m_charactersGroup;
CXuiControl m_packLeft, m_packRight, m_packCenter;
CXuiImageElement m_imagePadlock;
CXuiElement m_selectedGroup;
CXuiControl m_selectedText;
CXuiControl m_timer;
CXuiElement m_tabGroup;
CXuiElement m_normalTabs, m_selectedTabs;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_KEYUP(OnKeyUp)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_TIMELINE_END(OnTimelineEnd)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
XUI_ON_XM_BASE_POSITION_CHANGED_MESSAGE(OnBasePositionChanged)
XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_Timer, m_timer)
MAP_CONTROL(IDC_PackGroup, m_packGroup)
BEGIN_MAP_CHILD_CONTROLS(m_packGroup)
MAP_CONTROL(IDC_Left, m_packLeft)
MAP_CONTROL(IDC_Center, m_packCenter)
MAP_CONTROL(IDC_Right, m_packRight)
END_MAP_CHILD_CONTROLS()
MAP_CONTROL(IDC_TabBar, m_tabGroup)
BEGIN_MAP_CHILD_CONTROLS(m_tabGroup)
MAP_CONTROL(IDC_Selected, m_selectedTabs)
MAP_CONTROL(IDC_Normal, m_normalTabs)
END_MAP_CHILD_CONTROLS()
MAP_CONTROL(IDC_SelectedGroup, m_selectedGroup)
BEGIN_MAP_CHILD_CONTROLS(m_selectedGroup)
MAP_CONTROL(IDC_SelectedText, m_selectedText)
END_MAP_CHILD_CONTROLS()
MAP_CONTROL(IDC_Locked, m_imagePadlock)
MAP_CONTROL(IDC_SkinDetails, m_skinDetails)
BEGIN_MAP_CHILD_CONTROLS(m_skinDetails)
MAP_CONTROL(IDC_SkinName, m_text)
MAP_CONTROL(IDC_OriginName, m_originText)
END_MAP_CHILD_CONTROLS()
MAP_CONTROL(IDC_Characters, m_charactersGroup)
BEGIN_MAP_CHILD_CONTROLS(m_charactersGroup)
MAP_OVERRIDE(IDC_Character, m_previewControl)
MAP_OVERRIDE(IDC_CharacterPrevious1, m_previewPreviousControls[0])
MAP_OVERRIDE(IDC_CharacterPrevious2, m_previewPreviousControls[1])
MAP_OVERRIDE(IDC_CharacterPrevious3, m_previewPreviousControls[2])
MAP_OVERRIDE(IDC_CharacterPrevious4, m_previewPreviousControls[3])
MAP_OVERRIDE(IDC_CharacterNext1, m_previewNextControls[0])
MAP_OVERRIDE(IDC_CharacterNext2, m_previewNextControls[1])
MAP_OVERRIDE(IDC_CharacterNext3, m_previewNextControls[2])
MAP_OVERRIDE(IDC_CharacterNext4, m_previewNextControls[3])
END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyUp(XUIMessageInput* pInputData, BOOL& bHandled);
HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
BOOL& bHandled);
HRESULT OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnCustomMessage_DLCInstalled();
HRESULT OnCustomMessage_DLCMountingComplete();
HRESULT OnBasePositionChanged();
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
std::wstring m_currentSkinPath, m_selectedSkinPath, m_selectedCapePath;
std::vector<SKIN_BOX*>* m_vAdditionalSkinBoxes;
// std::vector<ModelPart *> *m_vAdditionalModelParts;
std::uint32_t m_originalSkinId;
DLCPack* m_currentPack;
int m_packIndex, m_skinIndex;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_SkinSelect, L"CScene_SkinSelect",
XUI_CLASS_SCENE)
private:
void handleSkinIndexChanged();
void handlePackIndexChanged();
void updatePackDisplay();
void updateCurrentFocus();
TEXTURE_NAME getTextureId(int skinIndex);
int getNextSkinIndex(int sourceIndex);
int getPreviousSkinIndex(int sourceIndex);
int getNextPackIndex(int sourceIndex);
int getPreviousPackIndex(int sourceIndex);
void updateClipping();
static int UnlockSkinReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
void AddFavoriteSkin(int iPad, int iSkinID);
bool m_bSlidingSkins, m_bAnimatingMove;
int currentPackCount;
ESkinSelectNavigation m_currentNavigation;
bool m_bIgnoreInput;
};