4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_MultiGameInfo.h
2026-03-22 12:40:22 -05:00

90 lines
3.4 KiB
C++

#pragma once
// using namespace std;
#include <vector>
#ifndef __linux__
#include <qnet.h>
#endif // __linux__
#include "../Media/xuiscene_multi_gameinfo.h"
class FriendSessionInfo;
class CScene_MultiGameInfo : public CXuiSceneImpl {
protected:
CXuiList playersList;
CXuiControl m_JoinGame;
CXuiControl m_GameSettingsGroup;
CXuiControl m_difficulty, m_GameType, m_gamertagsOn, m_structuresOn,
m_levelType, m_pvpOn, m_trustPlayers, m_tntOn, m_fireOn;
CXuiControl m_labelDifficulty, m_labelGameType, m_labelGamertagsOn,
m_labelStructuresOn, m_labelLevelType, m_labelPvP, m_labelTrust,
m_labelTNTOn, m_labelFireOn;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
XUI_ON_XM_NOTIFY_KILL_FOCUS(OnNotifyKillFocus)
XUI_ON_XM_TIMER(OnTimer)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_JoinGame, m_JoinGame)
MAP_CONTROL(IDC_GamePlayers, playersList)
MAP_CONTROL(IDC_GameSettings, m_GameSettingsGroup)
BEGIN_MAP_CHILD_CONTROLS(m_GameSettingsGroup)
MAP_CONTROL(IDC_GamertagsOn, m_gamertagsOn)
MAP_CONTROL(IDC_StructuresOn, m_structuresOn)
MAP_CONTROL(IDC_Difficulty, m_difficulty)
MAP_CONTROL(IDC_GameType, m_GameType)
MAP_CONTROL(IDC_LevelType, m_levelType)
MAP_CONTROL(IDC_PvP, m_pvpOn)
MAP_CONTROL(IDC_Trust, m_trustPlayers)
MAP_CONTROL(IDC_TNTOn, m_tntOn)
MAP_CONTROL(IDC_FireOn, m_fireOn)
MAP_CONTROL(IDC_LabelGamertagsOn, m_labelGamertagsOn)
MAP_CONTROL(IDC_LabelStructuresOn, m_labelStructuresOn)
MAP_CONTROL(IDC_LabelDifficulty, m_labelDifficulty)
MAP_CONTROL(IDC_LabelGameType, m_labelGameType)
MAP_CONTROL(IDC_LabelLevelType, m_labelLevelType)
MAP_CONTROL(IDC_LabelPvP, m_labelPvP)
MAP_CONTROL(IDC_LabelTrust, m_labelTrust)
MAP_CONTROL(IDC_LabelTNTOn, m_labelTNTOn)
MAP_CONTROL(IDC_LabelFireOn, m_labelFireOn)
END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
HRESULT OnNotifySelChanged(HXUIOBJ hObjSource,
XUINotifySelChanged* pNotifySelChangedData,
BOOL& bHandled);
HRESULT OnNotifySetFocus(HXUIOBJ hObjSource,
XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource,
XUINotifyFocus* pNotifyFocusData, BOOL& bHandled);
HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_MultiGameInfo, L"CScene_MultiGameInfo",
XUI_CLASS_SCENE)
protected:
FriendSessionInfo* m_selectedSession;
unsigned char m_localPlayers;
bool m_bIgnoreInput;
int m_iPad;
static int StartGame_SignInReturned(void* pParam, bool bContinue, int iPad);
static void JoinGame(CScene_MultiGameInfo* pClass);
};