4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Debug.h
2026-03-22 12:40:22 -05:00

52 lines
1.9 KiB
C++

#pragma once
#include "../media/xuiscene_debug.h"
class CScene_Debug : public CXuiSceneImpl {
protected:
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
XUI_END_MSG_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifySelChanged(HXUIOBJ hObjSource,
XUINotifySelChanged* pNotifySelChangedData,
BOOL& bHandled);
HRESULT OnNotifyValueChanged(HXUIOBJ hObjSource,
XUINotifyValueChanged* pNotifyValueChanged,
BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnControlNavigate(XUIMessageControlNavigate* pControlNavigateData,
BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_Debug, L"CScene_Debug", XUI_CLASS_SCENE)
private:
typedef struct {
HXUIOBJ hXuiObj;
void* pvData;
} DEBUGDATA;
static LPCWSTR m_DebugCheckboxTextA[eDebugSetting_Max + 1];
static LPCWSTR m_DebugButtonTextA[eDebugButton_Max + 1];
int m_iTotalCheckboxElements;
int m_iTotalButtonElements;
DEBUGDATA* m_DebugCheckboxDataA;
DEBUGDATA* m_DebugButtonDataA;
int m_iCurrentCheckboxElement;
int m_iCurrentButtonElement;
int m_iPad;
bool m_bOnCheckboxes; // for navigations
};