4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Death.h
2026-03-22 12:40:22 -05:00

53 lines
1.8 KiB
C++

#pragma once
#include "../media/xuiscene_Death.h"
#include "XUI_CustomMessages.h"
#define BUTTON_DEATH_RESPAWN 0
#define BUTTON_DEATH_EXITGAME 1
#define BUTTONS_DEATH_MAX BUTTON_DEATH_EXITGAME + 1
class CScene_Death : public CXuiSceneImpl {
protected:
// Control and Element wrapper objects.
CXuiScene m_Scene;
CXuiControl m_Buttons[BUTTONS_DEATH_MAX];
CXuiControl m_Title;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_Respawn, m_Buttons[BUTTON_DEATH_RESPAWN])
MAP_CONTROL(IDC_ExitGame, m_Buttons[BUTTON_DEATH_EXITGAME])
MAP_CONTROL(IDC_Title, m_Title)
END_CONTROL_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnNotifySelChanged(HXUIOBJ hObjSource,
XUINotifySelChanged* pNotifySelChangedData,
BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_Death, L"CScene_Death", XUI_CLASS_SCENE)
static int RespawnThreadProc(void* lpParameter);
private:
bool m_bIgnoreInput;
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
};