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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
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#include "../../Minecraft.World/Util/Random.h"
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// using namespace std;
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class CXuiSceneEnchant;
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class BookModel;
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//-----------------------------------------------------------------------------
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// CXuiCtrlEnchantPanel class
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//-----------------------------------------------------------------------------
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class CXuiCtrlEnchantmentBook : public CXuiControlImpl {
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public:
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XUI_IMPLEMENT_CLASS(CXuiCtrlEnchantmentBook, L"CXuiCtrlEnchantmentBook",
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XUI_CLASS_LABEL)
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CXuiCtrlEnchantmentBook();
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virtual ~CXuiCtrlEnchantmentBook();
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void setChanged();
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void setOpen(bool);
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protected:
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_RENDER(OnRender)
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XUI_END_MSG_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& rfHandled);
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HRESULT OnRender(XUIMessageRender* pRenderData, BOOL& rfHandled);
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private:
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BookModel* model;
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Random random;
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// 4J JEV: Book animation variables.
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int time;
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float flip, oFlip, flipT, flipA;
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float open, oOpen;
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bool m_bDirty;
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float m_fScale, m_fAlpha;
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int m_iPad;
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CXuiSceneEnchant* m_containerScene;
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std::shared_ptr<ItemInstance> last;
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float m_fScreenWidth, m_fScreenHeight;
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float m_fRawWidth, m_fRawHeight;
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void tickBook();
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};
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