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19 lines
586 B
C++
19 lines
586 B
C++
#pragma once
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// using namespace std;
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#include "XUI_Ctrl_ProgressCtrlBase.h"
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class CXuiCtrlBurnProgress : public CXuiCtrlProgressCtrlBase {
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CXuiCtrlBurnProgress, L"CXuiCtrlBurnProgress",
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XUI_CLASS_PROGRESSBAR)
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
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XUI_END_MSG_MAP()
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virtual int GetValue();
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virtual void GetRange(int* pnRangeMin, int* pnRangeMax);
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}; |