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https://github.com/4jcraft/4jcraft.git
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79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "UIScene_TrialExitUpsell.h"
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UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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}
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std::wstring UIScene_TrialExitUpsell::getMoviePath() {
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return L"TrialExitUpsell";
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}
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void UIScene_TrialExitUpsell::updateTooltips() {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME, IDS_TOOLTIPS_BACK,
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IDS_UNLOCK_TITLE);
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}
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void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
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// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
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// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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navigateBack();
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if (pressed) {
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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app.ExitGame();
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}
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break;
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case ACTION_MENU_X:
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if (ProfileManager.IsSignedIn(iPad)) {
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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// 4J-PB - need to check this user can access the store
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#if defined(__PS3__) || defined(__PSVITA__)
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bool bContentRestricted;
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ProfileManager.GetChatAndContentRestrictions(
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ProfileManager.GetPrimaryPad(), true, NULL,
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&bContentRestricted, NULL);
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if (bContentRestricted) {
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
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IDS_CONTENT_RESTRICTION, uiIDA, 1,
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ProfileManager.GetPrimaryPad());
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} else
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#endif
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{
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TelemetryManager->RecordUpsellPresented(
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iPad, eSen_UpsellID_Full_Version_Of_Game,
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app.m_dwOfferID);
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ProfileManager.DisplayFullVersionPurchase(
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false, iPad, eSen_UpsellID_Full_Version_Of_Game);
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}
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}
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break;
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}
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}
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void UIScene_TrialExitUpsell::handleAnimationEnd() {
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// ui.NavigateToHomeMenu();
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ui.NavigateToScene(0, eUIScene_SaveMessage);
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}
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