4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_TrialExitUpsell.cpp

79 lines
2.8 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_TrialExitUpsell.h"
UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
}
std::wstring UIScene_TrialExitUpsell::getMoviePath() {
return L"TrialExitUpsell";
}
void UIScene_TrialExitUpsell::updateTooltips() {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME, IDS_TOOLTIPS_BACK,
IDS_UNLOCK_TITLE);
}
void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
navigateBack();
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if (pressed) {
// CD - Added for audio
ui.PlayUISFX(eSFX_Press);
app.ExitGame();
}
break;
case ACTION_MENU_X:
if (ProfileManager.IsSignedIn(iPad)) {
// CD - Added for audio
ui.PlayUISFX(eSFX_Press);
// 4J-PB - need to check this user can access the store
#if defined(__PS3__) || defined(__PSVITA__)
bool bContentRestricted;
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), true, NULL,
&bContentRestricted, NULL);
if (bContentRestricted) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
ProfileManager.GetPrimaryPad());
} else
#endif
{
TelemetryManager->RecordUpsellPresented(
iPad, eSen_UpsellID_Full_Version_Of_Game,
app.m_dwOfferID);
ProfileManager.DisplayFullVersionPurchase(
false, iPad, eSen_UpsellID_Full_Version_Of_Game);
}
}
break;
}
}
void UIScene_TrialExitUpsell::handleAnimationEnd() {
// ui.NavigateToHomeMenu();
ui.NavigateToScene(0, eUIScene_SaveMessage);
}