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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_ReinstallMenu : public UIScene {
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private:
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enum EControls {
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eControl_Theme,
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eControl_Gamerpic1,
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eControl_Gamerpic2,
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eControl_Avatar1,
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eControl_Avatar2,
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eControl_Avatar3,
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eControl_COUNT,
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};
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UIControl_Button m_buttons[eControl_COUNT];
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_buttons[eControl_Theme], "Button1")
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UI_MAP_ELEMENT(m_buttons[eControl_Gamerpic1], "Button2")
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UI_MAP_ELEMENT(m_buttons[eControl_Gamerpic2], "Button3")
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UI_MAP_ELEMENT(m_buttons[eControl_Avatar1], "Button4")
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UI_MAP_ELEMENT(m_buttons[eControl_Avatar2], "Button5")
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UI_MAP_ELEMENT(m_buttons[eControl_Avatar3], "Button6")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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// bool m_bNotInGame;
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public:
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UIScene_ReinstallMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_ReinstallMenu; }
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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};
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