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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_MessageBox : public UIScene {
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private:
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enum EControls {
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eControl_Button0,
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eControl_Button1,
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eControl_Button2,
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eControl_Button3,
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eControl_COUNT
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};
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int (*m_Func)(void*, int, const C4JStorage::EMessageResult);
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void* m_lpParam;
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int m_buttonCount;
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UIControl_Button m_buttonButtons[eControl_COUNT];
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UIControl_Label m_labelTitle, m_labelContent;
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IggyName m_funcInit, m_funcAutoResize;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_buttonButtons[eControl_Button0], "Button0")
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UI_MAP_ELEMENT(m_buttonButtons[eControl_Button1], "Button1")
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UI_MAP_ELEMENT(m_buttonButtons[eControl_Button2], "Button2")
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UI_MAP_ELEMENT(m_buttonButtons[eControl_Button3], "Button3")
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UI_MAP_ELEMENT(m_labelTitle, "Title")
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UI_MAP_ELEMENT(m_labelContent, "Content")
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UI_MAP_NAME(m_funcInit, L"Init")
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UI_MAP_NAME(m_funcAutoResize, L"AutoResize")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_MessageBox(int iPad, void* initData, UILayer* parentLayer);
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~UIScene_MessageBox();
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virtual EUIScene getSceneType() { return eUIScene_MessageBox; }
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// Returns true if lower scenes in this scenes layer, or in any layer below
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// this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return false; }
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virtual bool blocksInput() { return true; }
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protected:
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// TODO: This should be pure virtual in this class
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virtual std::wstring getMoviePath();
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virtual void updateTooltips();
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public:
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virtual void handleReload();
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled);
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virtual bool hasFocus(int iPad);
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protected:
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void handlePress(F64 controlId, F64 childId);
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};
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