mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 16:33:36 +00:00
83 lines
2.9 KiB
C++
83 lines
2.9 KiB
C++
#pragma once
|
|
|
|
#include "UIScene.h"
|
|
|
|
class UIScene_Keyboard : public UIScene {
|
|
private:
|
|
bool m_bKeyboardDonePressed;
|
|
|
|
protected:
|
|
UIControl_Label m_EnterTextLabel;
|
|
UIControl_TextInput m_KeyboardTextInput;
|
|
UIControl_Button m_ButtonSpace, m_ButtonCursorLeft, m_ButtonCursorRight,
|
|
m_ButtonCaps, m_ButtonDone, m_ButtonSymbols, m_ButtonBackspace;
|
|
|
|
IggyName m_funcInitFunctionButtons;
|
|
IggyName m_funcCursorRightButtonPressed, m_funcCursorLeftButtonPressed,
|
|
m_funcCapsButtonPressed, m_funcBackspaceButtonPressed;
|
|
IggyName m_funcSpaceButtonPressed, m_funcSymbolButtonPressed,
|
|
m_funcDoneButtonPressed;
|
|
|
|
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
|
UI_MAP_ELEMENT(m_EnterTextLabel, "EnterTextLabel")
|
|
UI_MAP_ELEMENT(m_KeyboardTextInput, "KeyboardTextInput")
|
|
|
|
UI_MAP_ELEMENT(m_ButtonSpace, "Button_space")
|
|
UI_MAP_ELEMENT(m_ButtonCursorLeft, "Button_CursorLeft")
|
|
UI_MAP_ELEMENT(m_ButtonCursorRight, "Button_CursorRight")
|
|
UI_MAP_ELEMENT(m_ButtonCaps, "Button_Caps")
|
|
UI_MAP_ELEMENT(m_ButtonDone, "Button_Done")
|
|
UI_MAP_ELEMENT(m_ButtonSymbols, "Button_symbols")
|
|
UI_MAP_ELEMENT(m_ButtonBackspace, "Button_bspace")
|
|
|
|
UI_MAP_NAME(m_funcInitFunctionButtons, L"InitFunctionButtons");
|
|
|
|
UI_MAP_NAME(m_funcCursorRightButtonPressed, L"CursorRightButtonPressed");
|
|
UI_MAP_NAME(m_funcCursorLeftButtonPressed, L"CursorLeftButtonPressed");
|
|
UI_MAP_NAME(m_funcCapsButtonPressed, L"CapsButtonPressed");
|
|
UI_MAP_NAME(m_funcBackspaceButtonPressed, L"BackspaceButtonPressed");
|
|
UI_MAP_NAME(m_funcSpaceButtonPressed, L"SpaceButtonPressed");
|
|
UI_MAP_NAME(m_funcSymbolButtonPressed, L"SymbolButtonPressed");
|
|
UI_MAP_NAME(m_funcDoneButtonPressed, L"DoneButtonPressed");
|
|
UI_END_MAP_ELEMENTS_AND_NAMES()
|
|
|
|
public:
|
|
UIScene_Keyboard(int iPad, void* initData, UILayer* parentLayer);
|
|
~UIScene_Keyboard();
|
|
|
|
virtual void updateTooltips();
|
|
|
|
virtual bool allowRepeat(int key);
|
|
// INPUT
|
|
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
|
|
bool released, bool& handled);
|
|
|
|
virtual void handleTimerComplete(int id);
|
|
|
|
protected:
|
|
void handlePress(F64 controlId, F64 childId);
|
|
|
|
protected:
|
|
// TODO: This should be pure virtual in this class
|
|
virtual std::wstring getMoviePath();
|
|
|
|
private:
|
|
void KeyboardDonePressed();
|
|
|
|
public:
|
|
virtual EUIScene getSceneType() { return eUIScene_Keyboard; }
|
|
|
|
// Returns true if this scene handles input
|
|
// virtual bool stealsFocus() { return false; }
|
|
|
|
// Returns true if this scene has focus for the pad passed in
|
|
// virtual bool hasFocus(int iPad) { return false; }
|
|
// Returns true if this scene has focus for the pad passed in
|
|
#ifndef __PS3__
|
|
virtual bool hasFocus(int iPad) { return bHasFocus; }
|
|
#endif
|
|
|
|
// Returns true if lower scenes in this scenes layer, or in any layer below
|
|
// this scenes layers should be hidden
|
|
virtual bool hidesLowerScenes() { return false; }
|
|
}; |