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55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
#pragma once
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#include "UIScene_AbstractContainerMenu.h"
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#include "IUIScene_InventoryMenu.h"
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#include "../../Minecraft.World/Entities/MobEffect.h"
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class InventoryMenu;
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class UIScene_InventoryMenu : public UIScene_AbstractContainerMenu,
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public IUIScene_InventoryMenu {
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friend class UIControl_MinecraftPlayer;
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private:
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int m_bEffectTime[MobEffect::NUM_EFFECTS];
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public:
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UIScene_InventoryMenu(int iPad, void* initData, UILayer* parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_InventoryMenu; }
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protected:
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UIControl_SlotList m_slotListArmor;
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UIControl_MinecraftPlayer m_playerPreview;
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IggyName m_funcUpdateEffects, m_funcAddEffect;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
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UI_MAP_ELEMENT(m_slotListArmor, "armorList")
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UI_MAP_ELEMENT(m_playerPreview, "iggy_player")
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UI_MAP_NAME(m_funcUpdateEffects, L"UpdateEffects")
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UI_MAP_NAME(m_funcAddEffect, L"AddEffect")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual std::wstring getMoviePath();
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virtual void handleReload();
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virtual int getSectionColumns(ESceneSection eSection);
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virtual int getSectionRows(ESceneSection eSection);
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virtual void GetPositionOfSection(ESceneSection eSection,
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UIVec2D* pPosition);
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virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex,
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UIVec2D* pPosition, UIVec2D* pSize);
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virtual void handleSectionClick(ESceneSection eSection) {}
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virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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virtual UIControl* getSection(ESceneSection eSection);
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virtual void customDraw(IggyCustomDrawCallbackRegion* region);
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virtual void handleTimerComplete(int id);
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private:
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void updateEffectsDisplay();
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}; |