4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_Intro.h
2026-03-22 04:25:54 -05:00

55 lines
1.3 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_Intro : public UIScene {
private:
bool m_bIgnoreNavigate;
bool m_bAnimationEnded;
IggyName m_funcSetIntroPlatform;
#ifdef __PSVITA__
UIControl_Touch m_TouchToSkip;
#endif
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
#ifdef __PSVITA__
UI_MAP_ELEMENT(m_TouchToSkip, "TouchToSkip")
#endif
UI_MAP_NAME(m_funcSetIntroPlatform, L"SetIntroPlatform")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_Intro(int iPad, void* initData, UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIScene_Intro; }
// Returns true if this scene has focus for the pad passed in
#ifndef __PS3__
virtual bool hasFocus(int iPad) { return bHasFocus; }
#endif
protected:
virtual std::wstring getMoviePath();
#ifdef _DURANGO
virtual long long getDefaultGtcButtons() { return 0; }
#endif
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
virtual void handleAnimationEnd();
virtual void handleGainFocus(bool navBack);
#ifdef __PSVITA__
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId,
bool bPressed, bool bRepeat, bool bReleased);
#endif
#ifndef _ENABLEIGGY
virtual void tick();
#endif
};